package item import ( "github.com/df-mc/dragonfly/server/block/cube" "github.com/df-mc/dragonfly/server/world" "github.com/df-mc/dragonfly/server/world/sound" "github.com/go-gl/mathgl/mgl64" "time" ) // Shovel is a tool generally used for mining ground-like blocks, such as sand, gravel and dirt. Additionally, // shovels may be used to turn grass into dirt paths. type Shovel struct { // Tier is the tier of the shovel. Tier ToolTier } // UseOnBlock handles the creation of dirt path blocks from dirt or grass blocks. func (s Shovel) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, _ User, ctx *UseContext) bool { if b, ok := tx.Block(pos).(shovellable); ok { if res, ok := b.Shovel(); ok { if face == cube.FaceDown { // Dirt paths are not created when the bottom face is clicked. return false } if tx.Block(pos.Side(cube.FaceUp)) != air() { // Dirt paths can only be created if air is above the grass block. return false } tx.SetBlock(pos, res, nil) tx.PlaySound(pos.Vec3(), sound.ItemUseOn{Block: res}) ctx.DamageItem(1) return true } } return false } // shovellable represents a block that can be changed by using a shovel on it. type shovellable interface { // Shovel returns a block that results from using a shovel on it, or false if it could not be changed using // a shovel. Shovel() (world.Block, bool) } // MaxCount always returns 1. func (s Shovel) MaxCount() int { return 1 } // AttackDamage returns the attack damage to the shovel. func (s Shovel) AttackDamage() float64 { return s.Tier.BaseAttackDamage } // ToolType returns the tool type for shovels. func (s Shovel) ToolType() ToolType { return TypeShovel } // HarvestLevel ... func (s Shovel) HarvestLevel() int { return s.Tier.HarvestLevel } // BaseMiningEfficiency ... func (s Shovel) BaseMiningEfficiency(world.Block) float64 { return s.Tier.BaseMiningEfficiency } // EnchantmentValue ... func (s Shovel) EnchantmentValue() int { return s.Tier.EnchantmentValue } // DurabilityInfo ... func (s Shovel) DurabilityInfo() DurabilityInfo { return DurabilityInfo{ MaxDurability: s.Tier.Durability, BrokenItem: simpleItem(Stack{}), AttackDurability: 2, BreakDurability: 1, } } // SmeltInfo ... func (s Shovel) SmeltInfo() SmeltInfo { switch s.Tier { case ToolTierIron: return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1) case ToolTierGold: return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1) case ToolTierCopper: return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1) } return SmeltInfo{} } // FuelInfo ... func (s Shovel) FuelInfo() FuelInfo { if s.Tier == ToolTierWood { return newFuelInfo(time.Second * 10) } return FuelInfo{} } // RepairableBy ... func (s Shovel) RepairableBy(i Stack) bool { return toolTierRepairable(s.Tier)(i) } // EncodeItem ... func (s Shovel) EncodeItem() (name string, meta int16) { return "minecraft:" + s.Tier.Name + "_shovel", 0 }