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mc/server/block/copper_trapdoor.go
TarnaWijaya 26ed99fda6
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2026-07-09 08:33:57 +08:00

138 lines
4.1 KiB
Go

package block
import (
"math"
"math/rand/v2"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/model"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/sound"
"github.com/go-gl/mathgl/mgl64"
)
// CopperTrapdoor is a block that can be used as an openable 1x1 barrier.
type CopperTrapdoor struct {
transparent
bass
sourceWaterDisplacer
// Oxidation is the level of oxidation of the copper trapdoor.
Oxidation OxidationType
// Waxed bool is whether the copper trapdoor has been waxed with honeycomb.
Waxed bool
// Facing is the direction the trapdoor is facing.
Facing cube.Direction
// Open is whether the trapdoor is open.
Open bool
// Top is whether the trapdoor occupies the top or bottom part of a block.
Top bool
}
// Model ...
func (t CopperTrapdoor) Model() world.BlockModel {
return model.Trapdoor{Facing: t.Facing, Top: t.Top, Open: t.Open}
}
// UseOnBlock handles the directional placing of trapdoors and makes sure they are properly placed upside down
// when needed.
func (t CopperTrapdoor) UseOnBlock(pos cube.Pos, face cube.Face, clickPos mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
pos, face, used := firstReplaceable(tx, pos, face, t)
if !used {
return false
}
t.Facing = user.Rotation().Direction().Opposite()
t.Top = (clickPos.Y() > 0.5 && face != cube.FaceUp) || face == cube.FaceDown
place(tx, pos, t, user, ctx)
return placed(ctx)
}
// Wax waxes the copper trapdoor to stop it from oxidising further.
func (t CopperTrapdoor) Wax(cube.Pos, mgl64.Vec3) (world.Block, bool) {
if t.Waxed {
return t, false
}
t.Waxed = true
return t, true
}
func (t CopperTrapdoor) Strip() (world.Block, world.Sound, bool) {
if t.Waxed {
t.Waxed = false
return t, sound.WaxRemoved{}, true
} else if ot, ok := t.Oxidation.Decrease(); ok {
t.Oxidation = ot
return t, sound.CopperScraped{}, true
}
return t, nil, false
}
func (t CopperTrapdoor) CanOxidate() bool {
return !t.Waxed
}
func (t CopperTrapdoor) OxidationLevel() OxidationType {
return t.Oxidation
}
func (t CopperTrapdoor) WithOxidationLevel(o OxidationType) Oxidisable {
t.Oxidation = o
return t
}
func (t CopperTrapdoor) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, _ item.User, _ *item.UseContext) bool {
t.Open = !t.Open
tx.SetBlock(pos, t, nil)
if t.Open {
tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorOpen{Block: t})
return true
}
tx.PlaySound(pos.Vec3Centre(), sound.TrapdoorClose{Block: t})
return true
}
func (t CopperTrapdoor) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
attemptOxidation(pos, tx, r, t)
}
// BreakInfo ...
func (t CopperTrapdoor) BreakInfo() BreakInfo {
return newBreakInfo(3, func(t item.Tool) bool {
return t.ToolType() == item.TypePickaxe && t.HarvestLevel() >= item.ToolTierStone.HarvestLevel
}, pickaxeEffective, oneOf(t))
}
// SideClosed ...
func (t CopperTrapdoor) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
return false
}
// EncodeItem ...
func (t CopperTrapdoor) EncodeItem() (name string, meta int16) {
return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), 0
}
// EncodeBlock ...
func (t CopperTrapdoor) EncodeBlock() (name string, properties map[string]any) {
return copperBlockName("copper_trapdoor", t.Oxidation, t.Waxed), map[string]any{"direction": int32(math.Abs(float64(t.Facing) - 3)), "open_bit": t.Open, "upside_down_bit": t.Top}
}
// allCopperTrapdoors returns a list of all copper trapdoor types
func allCopperTrapdoors() (trapdoors []world.Block) {
f := func(waxed bool) {
for _, o := range OxidationTypes() {
for i := cube.Direction(0); i <= 3; i++ {
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: false})
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: false, Top: true})
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: true})
trapdoors = append(trapdoors, CopperTrapdoor{Oxidation: o, Waxed: waxed, Facing: i, Open: true, Top: false})
}
}
}
f(false)
f(true)
return
}