Files
mc/server/block/enchanting_table.go
TarnaWijaya 26ed99fda6
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2026-07-09 08:33:57 +08:00

67 lines
1.8 KiB
Go

package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/model"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
)
// EnchantingTable is a block that allows players to spend their experience point levels to enchant tools, weapons,
// books, armour, and certain other items.
type EnchantingTable struct {
transparent
bassDrum
sourceWaterDisplacer
}
// Model ...
func (e EnchantingTable) Model() world.BlockModel {
return model.EnchantingTable{}
}
// BreakInfo ...
func (e EnchantingTable) BreakInfo() BreakInfo {
return newBreakInfo(5, pickaxeHarvestable, pickaxeEffective, oneOf(e)).withBlastResistance(6000)
}
// SideClosed ...
func (EnchantingTable) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
return false
}
// LightEmissionLevel ...
func (EnchantingTable) LightEmissionLevel() uint8 {
return 7
}
// Activate ...
func (EnchantingTable) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
if opener, ok := u.(ContainerOpener); ok {
opener.OpenBlockContainer(pos, tx)
return true
}
return false
}
// EncodeItem ...
func (EnchantingTable) EncodeItem() (name string, meta int16) {
return "minecraft:enchanting_table", 0
}
// EncodeBlock ...
func (EnchantingTable) EncodeBlock() (string, map[string]any) {
return "minecraft:enchanting_table", nil
}
// EncodeNBT is used to encode the block to NBT, so that the enchanting table book will be rendered properly client-side.
// The actual rotation value doesn't need to be set in the NBT, we just need to write the default NBT for the block.
func (e EnchantingTable) EncodeNBT() map[string]any {
return map[string]any{"id": "EnchantTable"}
}
// DecodeNBT is used to implement world.NBTer.
func (e EnchantingTable) DecodeNBT(map[string]any) any {
return e
}