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TarnaWijaya 26ed99fda6
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up3
2026-07-09 08:33:57 +08:00

29 lines
522 B
Go

package effect
import (
"github.com/df-mc/dragonfly/server/world"
"image/color"
)
// Hunger is a lasting effect that causes an affected player to gradually lose
// saturation and food.
var Hunger hunger
type hunger struct {
nopLasting
}
// Apply ...
func (hunger) Apply(e world.Entity, eff Effect) {
if i, ok := e.(interface {
Exhaust(points float64)
}); ok {
i.Exhaust(float64(eff.Level()) * 0.005)
}
}
// RGBA ...
func (hunger) RGBA() color.RGBA {
return color.RGBA{R: 0x58, G: 0x76, B: 0x53, A: 0xff}
}