Files
mc/server/item/axe.go
T
TarnaWijaya 26ed99fda6
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2026-07-09 08:33:57 +08:00

114 lines
2.6 KiB
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package item
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/sound"
"github.com/go-gl/mathgl/mgl64"
"time"
)
// Axe is a tool generally used for mining wood-like blocks. It may also be used to break some plant-like
// blocks at a faster pace such as pumpkins.
type Axe struct {
// Tier is the tier of the axe.
Tier ToolTier
}
// UseOnBlock handles the stripping of logs when a player clicks a log with an axe.
func (a Axe) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, _ User, ctx *UseContext) bool {
if s, ok := tx.Block(pos).(Strippable); ok {
if res, so, ok := s.Strip(); ok {
tx.SetBlock(pos, res, nil)
tx.PlaySound(pos.Vec3(), sound.ItemUseOn{Block: res})
if so != nil {
tx.PlaySound(pos.Vec3(), so)
}
ctx.DamageItem(1)
return true
}
}
return false
}
// Strippable represents a block that can be stripped by right-clicking it with
// an axe.
type Strippable interface {
// Strip returns a block that is the result of stripping it. Alternatively,
// the bool returned may be false to indicate the block couldn't be
// stripped.
Strip() (world.Block, world.Sound, bool)
}
// MaxCount always returns 1.
func (a Axe) MaxCount() int {
return 1
}
// DurabilityInfo ...
func (a Axe) DurabilityInfo() DurabilityInfo {
return DurabilityInfo{
MaxDurability: a.Tier.Durability,
BrokenItem: simpleItem(Stack{}),
AttackDurability: 2,
BreakDurability: 1,
}
}
// SmeltInfo ...
func (a Axe) SmeltInfo() SmeltInfo {
switch a.Tier {
case ToolTierIron:
return newOreSmeltInfo(NewStack(IronNugget{}, 1), 0.1)
case ToolTierGold:
return newOreSmeltInfo(NewStack(GoldNugget{}, 1), 0.1)
case ToolTierCopper:
return newOreSmeltInfo(NewStack(CopperNugget{}, 1), 0.1)
}
return SmeltInfo{}
}
// FuelInfo ...
func (a Axe) FuelInfo() FuelInfo {
if a.Tier == ToolTierWood {
return newFuelInfo(time.Second * 10)
}
return FuelInfo{}
}
// AttackDamage ...
func (a Axe) AttackDamage() float64 {
return a.Tier.BaseAttackDamage + 2
}
// ToolType ...
func (a Axe) ToolType() ToolType {
return TypeAxe
}
// HarvestLevel ...
func (a Axe) HarvestLevel() int {
return a.Tier.HarvestLevel
}
// BaseMiningEfficiency ...
func (a Axe) BaseMiningEfficiency(world.Block) float64 {
return a.Tier.BaseMiningEfficiency
}
// RepairableBy ...
func (a Axe) RepairableBy(i Stack) bool {
return toolTierRepairable(a.Tier)(i)
}
// EnchantmentValue ...
func (a Axe) EnchantmentValue() int {
return a.Tier.EnchantmentValue
}
// EncodeItem ...
func (a Axe) EncodeItem() (name string, meta int16) {
return "minecraft:" + a.Tier.Name + "_axe", 0
}