Files
mc/server/item/dye.go
T
TarnaWijaya 26ed99fda6
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
up3
2026-07-09 08:33:57 +08:00

38 lines
1.1 KiB
Go

package item
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
)
// Dye is an item that comes in 16 colours which allows you to colour blocks like concrete and sheep.
type Dye struct {
// Colour is the colour of the dye.
Colour Colour
}
// UseOnBlock implements the colouring behaviour of signs.
func (d Dye) UseOnBlock(pos cube.Pos, _ cube.Face, _ mgl64.Vec3, tx *world.Tx, user User, ctx *UseContext) bool {
if dy, ok := tx.Block(pos).(dyeable); ok {
if res, ok := dy.Dye(pos, user.Position(), d.Colour); ok {
tx.SetBlock(pos, res, nil)
ctx.SubtractFromCount(1)
return true
}
}
return false
}
// dyeable represents a block that may be dyed by clicking it with a dye item.
type dyeable interface {
// Dye uses a dye with the Colour passed on the block. The resulting block is returned. A bool is returned to
// indicate if dyeing the block was successful.
Dye(pos cube.Pos, userPos mgl64.Vec3, c Colour) (world.Block, bool)
}
// EncodeItem ...
func (d Dye) EncodeItem() (name string, meta int16) {
return "minecraft:" + d.Colour.String() + "_dye", 0
}