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47 lines
769 B
Go
47 lines
769 B
Go
package biome
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import "image/color"
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// DeepDark ...
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type DeepDark struct{}
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// Temperature ...
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func (DeepDark) Temperature() float64 {
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return 0.8
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}
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// Rainfall ...
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func (DeepDark) Rainfall() float64 {
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return 0.4
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}
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// Depth ...
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func (DeepDark) Depth() float64 {
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return 0.1
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}
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// Scale ...
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func (DeepDark) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (DeepDark) WaterColour() color.RGBA {
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return color.RGBA{R: 0x60, G: 0xb7, B: 0xff, A: 0xa6}
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}
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// Tags ...
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func (DeepDark) Tags() []string {
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return []string{"caves", "deep_dark", "overworld", "spawns_cold_variant_farm_animals", "spawns_cold_variant_frogs"}
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}
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// String ...
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func (DeepDark) String() string {
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return "deep_dark"
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}
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// EncodeBiome ...
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func (DeepDark) EncodeBiome() int {
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return 190
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}
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