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184 lines
4.3 KiB
Go
184 lines
4.3 KiB
Go
package block
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import (
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"math"
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"math/rand/v2"
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// SeaPickle is a small stationary underwater block that emits light, and is typically found in colonies of up to
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// four sea pickles.
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type SeaPickle struct {
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empty
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transparent
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sourceWaterDisplacer
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// AdditionalCount is the amount of additional sea pickles clustered together.
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AdditionalCount int
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// Dead is whether the sea pickles are not alive. Sea pickles are only considered alive when inside of water. While
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// alive, sea pickles emit light & can be grown with bone meal.
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Dead bool
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}
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// canSurvive ...
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func (SeaPickle) canSurvive(pos cube.Pos, tx *world.Tx) bool {
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below := tx.Block(pos.Side(cube.FaceDown))
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if !below.Model().FaceSolid(pos.Side(cube.FaceDown), cube.FaceUp, tx) {
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return false
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}
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if liquid, ok := tx.Liquid(pos); ok {
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if _, ok = liquid.(Water); !ok || liquid.LiquidDepth() != 8 {
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return false
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}
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}
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if emitter, ok := below.(LightDiffuser); ok && emitter.LightDiffusionLevel() != 15 {
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return false
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}
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return true
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}
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// BoneMeal ...
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func (s SeaPickle) BoneMeal(pos cube.Pos, tx *world.Tx) item.BoneMealResult {
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if s.Dead {
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return item.BoneMealResultNone
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}
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if coral, ok := tx.Block(pos.Side(cube.FaceDown)).(CoralBlock); !ok || coral.Dead {
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return item.BoneMealResultNone
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}
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if s.AdditionalCount != 3 {
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s.AdditionalCount = 3
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tx.SetBlock(pos, s, nil)
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}
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for x := -2; x <= 2; x++ {
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distance := -int(math.Abs(float64(x))) + 2
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for z := -distance; z <= distance; z++ {
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for y := -1; y < 1; y++ {
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if (x == 0 && y == 0 && z == 0) || rand.IntN(6) != 0 {
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continue
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}
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newPos := pos.Add(cube.Pos{x, y, z})
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if _, ok := tx.Block(newPos).(Water); !ok {
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continue
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}
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if coral, ok := tx.Block(newPos.Side(cube.FaceDown)).(CoralBlock); !ok || coral.Dead {
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continue
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}
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tx.SetBlock(newPos, SeaPickle{AdditionalCount: rand.IntN(3) + 1}, nil)
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}
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}
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}
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return item.BoneMealResultSmall
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}
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// UseOnBlock ...
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func (s SeaPickle) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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if existing, ok := tx.Block(pos).(SeaPickle); ok {
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if existing.AdditionalCount >= 3 {
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return false
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}
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existing.AdditionalCount++
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place(tx, pos, existing, user, ctx)
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return placed(ctx)
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}
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pos, _, used := firstReplaceable(tx, pos, face, s)
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if !used {
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return false
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}
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if !s.canSurvive(pos, tx) {
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return false
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}
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s.Dead = true
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if liquid, ok := tx.Liquid(pos); ok {
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_, ok = liquid.(Water)
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s.Dead = !ok
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}
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place(tx, pos, s, user, ctx)
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return placed(ctx)
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}
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// NeighbourUpdateTick ...
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func (s SeaPickle) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if !s.canSurvive(pos, tx) {
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breakBlock(s, pos, tx)
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return
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}
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alive := false
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if liquid, ok := tx.Liquid(pos); ok {
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_, alive = liquid.(Water)
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}
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if s.Dead == alive {
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s.Dead = !alive
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tx.SetBlock(pos, s, nil)
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}
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}
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// HasLiquidDrops ...
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func (SeaPickle) HasLiquidDrops() bool {
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return true
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}
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// SideClosed ...
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func (SeaPickle) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// LightEmissionLevel ...
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func (s SeaPickle) LightEmissionLevel() uint8 {
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if s.Dead {
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return 0
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}
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return uint8(6 + s.AdditionalCount*3)
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}
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// BreakInfo ...
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func (s SeaPickle) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, simpleDrops(item.NewStack(s, s.AdditionalCount+1)))
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}
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// FlammabilityInfo ...
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func (SeaPickle) FlammabilityInfo() FlammabilityInfo {
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return newFlammabilityInfo(15, 100, true)
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}
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// SmeltInfo ...
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func (SeaPickle) SmeltInfo() item.SmeltInfo {
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return newSmeltInfo(item.NewStack(item.Dye{Colour: item.ColourLime()}, 1), 0.1)
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}
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// CompostChance ...
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func (SeaPickle) CompostChance() float64 {
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return 0.65
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}
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// EncodeItem ...
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func (SeaPickle) EncodeItem() (name string, meta int16) {
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return "minecraft:sea_pickle", 0
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}
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// EncodeBlock ...
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func (s SeaPickle) EncodeBlock() (string, map[string]any) {
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return "minecraft:sea_pickle", map[string]any{"cluster_count": int32(s.AdditionalCount), "dead_bit": s.Dead}
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}
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// allSeaPickles ...
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func allSeaPickles() (b []world.Block) {
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for i := 0; i <= 3; i++ {
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b = append(b, SeaPickle{AdditionalCount: i})
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b = append(b, SeaPickle{AdditionalCount: i, Dead: true})
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}
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return
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}
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