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mc/server/world/sound/block.go
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224 lines
6.7 KiB
Go

package sound
import (
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
)
// BlockPlace is a sound sent when a block is placed.
type BlockPlace struct {
// Block is the block which is placed, for which a sound should be played. The sound played depends on
// the block type.
Block world.Block
sound
}
// BlockBreaking is a sound sent continuously while a player is breaking a block.
type BlockBreaking struct {
// Block is the block which is being broken, for which a sound should be played. The sound played depends
// on the block type.
Block world.Block
sound
}
// GlassBreak is a sound played when a glass block or item is broken.
type GlassBreak struct{ sound }
// Fizz is a sound sent when a lava block and a water block interact with each other in a way that one of
// them turns into a solid block.
type Fizz struct{ sound }
// AnvilLand is played when an anvil lands on the ground.
type AnvilLand struct{ sound }
// AnvilUse is played when an anvil is used.
type AnvilUse struct{ sound }
// AnvilBreak is played when an anvil is broken.
type AnvilBreak struct{ sound }
// ChestOpen is played when a chest is opened.
type ChestOpen struct{ sound }
// ChestClose is played when a chest is closed.
type ChestClose struct{ sound }
// EnderChestOpen is played when a ender chest is opened.
type EnderChestOpen struct{ sound }
// EnderChestClose is played when a ender chest is closed.
type EnderChestClose struct{ sound }
// BarrelOpen is played when a barrel is opened.
type BarrelOpen struct{ sound }
// BarrelClose is played when a barrel is closed.
type BarrelClose struct{ sound }
// Deny is a sound played when a block is placed or broken above a 'Deny' block from Education edition.
type Deny struct{ sound }
// DoorOpen is a sound played when a door is opened.
type DoorOpen struct {
// Block is the block which is being opened, for which a sound should be played. The sound played depends on the
// block type.
Block world.Block
sound
}
// DoorClose is a sound played when a door is closed.
type DoorClose struct {
// Block is the block which is being closed, for which a sound should be played. The sound played depends on the
// block type.
Block world.Block
sound
}
// TrapdoorOpen is a sound played when a trapdoor is opened.
type TrapdoorOpen struct {
// Block is the block which is being opened, for which a sound should be played. The sound played depends on the
// block type.
Block world.Block
sound
}
// TrapdoorClose is a sound played when a trapdoor is closed.
type TrapdoorClose struct {
// Block is the block which is being closed, for which a sound should be played. The sound played depends on the
// block type.
Block world.Block
sound
}
// FenceGateOpen is a sound played when a fence gate is opened.
type FenceGateOpen struct {
// Block is the block which is being opened, for which a sound should be played. The sound played depends on the
// block type.
Block world.Block
sound
}
// FenceGateClose is a sound played when a fence gate is closed.
type FenceGateClose struct {
// Block is the block which is being closed, for which a sound should be played. The sound played depends on the
// block type.
Block world.Block
sound
}
// DoorCrash is a sound played when a door is forced open.
type DoorCrash struct{ sound }
// Click is a clicking sound.
type Click struct{ sound }
// Ignite is a sound played when using a flint & steel.
type Ignite struct{ sound }
// TNT is a sound played when TNT is ignited.
type TNT struct{ sound }
// FireExtinguish is a sound played when a fire is extinguished.
type FireExtinguish struct{ sound }
// Note is a sound played by note blocks.
type Note struct {
sound
// Instrument is the instrument of the note block.
Instrument Instrument
// Pitch is the pitch of the note.
Pitch int
}
// MusicDiscPlay is a sound played when a music disc has started playing in a jukebox.
type MusicDiscPlay struct {
sound
// DiscType is the disc type of the music disc.
DiscType DiscType
}
// MusicDiscEnd is a sound played when a music disc has stopped playing in a jukebox.
type MusicDiscEnd struct{ sound }
// ItemAdd is a sound played when an item is added to an item frame or campfire.
type ItemAdd struct{ sound }
// ItemFrameRemove is a sound played when an item is removed from an item frame.
type ItemFrameRemove struct{ sound }
// ItemFrameRotate is a sound played when an item frame's item is rotated.
type ItemFrameRotate struct{ sound }
// FurnaceCrackle is a sound played every one to five seconds from a furnace.
type FurnaceCrackle struct{ sound }
// CampfireCrackle is a sound played every one to five seconds from a campfire.
type CampfireCrackle struct{ sound }
// BlastFurnaceCrackle is a sound played every one to five seconds from a blast furnace.
type BlastFurnaceCrackle struct{ sound }
// SmokerCrackle is a sound played every one to five seconds from a smoker.
type SmokerCrackle struct{ sound }
// ComposterEmpty is a sound played when a composter has been emptied.
type ComposterEmpty struct{ sound }
// ComposterFill is a sound played when a composter has been filled, but not gone up a layer.
type ComposterFill struct{ sound }
// ComposterFillLayer is a sound played when a composter has been filled and gone up a layer.
type ComposterFillLayer struct{ sound }
// ComposterReady is a sound played when a composter has produced bone meal and is ready to be collected.
type ComposterReady struct{ sound }
// PotionBrewed is a sound played when a potion is brewed.
type PotionBrewed struct{ sound }
// PowerOn is a sound played when a redstone component is powered on.
type PowerOn struct{ sound }
// PowerOff is a sound played when a redstone component is powered off.
type PowerOff struct{ sound }
// LecternBookPlace is a sound played when a book is placed in a lectern.
type LecternBookPlace struct{ sound }
// SignWaxed is a sound played when a sign is waxed.
type SignWaxed struct{ sound }
// WaxedSignFailedInteraction is a sound played when a player tries to interact with a waxed sign.
type WaxedSignFailedInteraction struct{ sound }
// WaxRemoved is a sound played when wax is removed from a block.
type WaxRemoved struct{ sound }
// CopperScraped is a sound played when a player scrapes a copper block to reduce its oxidation level.
type CopperScraped struct{ sound }
// DecoratedPotInserted is a sound played when an item is successfully inserted into a decorated pot.
type DecoratedPotInserted struct {
sound
// Progress is how much of the decorated pot has been filled.
Progress float64
}
// DecoratedPotInsertFailed is a sound played when an item fails to be inserted into a decorated pot.
type DecoratedPotInsertFailed struct{ sound }
// sound implements the world.Sound interface.
type sound struct{}
// Play ...
func (sound) Play(*world.World, mgl64.Vec3) {}