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mc/server/block/brewing_stand.go
T
TarnaWijaya 26ed99fda6
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up3
2026-07-09 08:33:57 +08:00

149 lines
4.4 KiB
Go

package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/model"
"github.com/df-mc/dragonfly/server/internal/nbtconv"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
"time"
)
// BrewingStand is a block used for brewing potions, splash potions, and lingering potions. It also serves as a cleric's
// job site block generated in village churches.
type BrewingStand struct {
sourceWaterDisplacer
transparent
*brewer
// LeftSlot is true if the left slot is filled.
LeftSlot bool
// MiddleSlot is true if the middle slot is filled.
MiddleSlot bool
// RightSlot is true if the right slot is filled.
RightSlot bool
}
// NewBrewingStand creates a new initialised brewing stand. The inventory is properly initialised.
func NewBrewingStand() BrewingStand {
return BrewingStand{brewer: newBrewer()}
}
// Model ...
func (b BrewingStand) Model() world.BlockModel {
return model.BrewingStand{}
}
// SideClosed ...
func (b BrewingStand) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
return false
}
// Tick is called to check if the brewing stand should update and start or stop brewing.
func (b BrewingStand) Tick(_ int64, pos cube.Pos, tx *world.Tx) {
// Get each item in the brewing stand. We don't need to validate errors here since we know the bounds of the stand.
left, _ := b.inventory.Item(1)
middle, _ := b.inventory.Item(2)
right, _ := b.inventory.Item(3)
// If any of the slots in the inventory got updated, update the appearance of the brewing stand.
displayLeft, displayMiddle, displayRight := b.LeftSlot, b.MiddleSlot, b.RightSlot
b.LeftSlot, b.MiddleSlot, b.RightSlot = !left.Empty(), !middle.Empty(), !right.Empty()
if b.LeftSlot != displayLeft || b.MiddleSlot != displayMiddle || b.RightSlot != displayRight {
tx.SetBlock(pos, b, nil)
}
// Tick brewing.
b.tickBrewing("brewing_stand", pos, tx)
}
// Activate ...
func (b BrewingStand) Activate(pos cube.Pos, _ cube.Face, tx *world.Tx, u item.User, _ *item.UseContext) bool {
if opener, ok := u.(ContainerOpener); ok {
opener.OpenBlockContainer(pos, tx)
return true
}
return false
}
// UseOnBlock ...
func (b BrewingStand) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
pos, _, used = firstReplaceable(tx, pos, face, b)
if !used {
return
}
//noinspection GoAssignmentToReceiver
b = NewBrewingStand()
place(tx, pos, b, user, ctx)
return placed(ctx)
}
// EncodeNBT ...
func (b BrewingStand) EncodeNBT() map[string]any {
if b.brewer == nil {
//noinspection GoAssignmentToReceiver
b = NewBrewingStand()
}
duration := b.Duration()
fuel, totalFuel := b.Fuel()
return map[string]any{
"id": "BrewingStand",
"Items": nbtconv.InvToNBT(b.inventory),
"CookTime": int16(duration.Milliseconds() / 50),
"FuelTotal": int16(totalFuel),
"FuelAmount": int16(fuel),
}
}
// DecodeNBT ...
func (b BrewingStand) DecodeNBT(data map[string]any) any {
brew := time.Duration(nbtconv.Int16(data, "CookTime")) * time.Millisecond * 50
fuel := int32(nbtconv.Int16(data, "FuelAmount"))
maxFuel := int32(nbtconv.Int16(data, "FuelTotal"))
//noinspection GoAssignmentToReceiver
b = NewBrewingStand()
b.setDuration(brew)
b.setFuel(fuel, maxFuel)
nbtconv.InvFromNBT(b.inventory, nbtconv.Slice(data, "Items"))
return b
}
// BreakInfo ...
func (b BrewingStand) BreakInfo() BreakInfo {
return newBreakInfo(0.5, alwaysHarvestable, pickaxeEffective, oneOf(BrewingStand{})).withBreakHandler(func(pos cube.Pos, tx *world.Tx, u item.User) {
for _, i := range b.Inventory(tx, pos).Clear() {
dropItem(tx, i, pos.Vec3Centre())
}
})
}
// EncodeBlock ...
func (b BrewingStand) EncodeBlock() (string, map[string]any) {
return "minecraft:brewing_stand", map[string]any{
"brewing_stand_slot_a_bit": b.LeftSlot,
"brewing_stand_slot_b_bit": b.MiddleSlot,
"brewing_stand_slot_c_bit": b.RightSlot,
}
}
// EncodeItem ...
func (b BrewingStand) EncodeItem() (name string, meta int16) {
return "minecraft:brewing_stand", 0
}
// allBrewingStands ...
func allBrewingStands() (stands []world.Block) {
for _, left := range []bool{false, true} {
for _, middle := range []bool{false, true} {
for _, right := range []bool{false, true} {
stands = append(stands, BrewingStand{LeftSlot: left, MiddleSlot: middle, RightSlot: right})
}
}
}
return
}