Files
mc/server/block/wood.go
T
TarnaWijaya 26ed99fda6
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2026-07-09 08:33:57 +08:00

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package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
"time"
)
// Wood is a block that has the log's "bark" texture on all six sides. It comes in 8 types: oak, spruce, birch, jungle,
// acacia, dark oak, crimson, and warped.
// Stripped wood is a variant obtained by using an axe on the wood.
type Wood struct {
solid
bass
// Wood is the type of wood.
Wood WoodType
// Stripped specifies if the wood is stripped or not.
Stripped bool
// Axis is the axis which the wood block faces.
Axis cube.Axis
}
// FlammabilityInfo ...
func (w Wood) FlammabilityInfo() FlammabilityInfo {
if !w.Wood.Flammable() {
return newFlammabilityInfo(0, 0, false)
}
return newFlammabilityInfo(5, 5, true)
}
// BreakInfo ...
func (w Wood) BreakInfo() BreakInfo {
return newBreakInfo(2.0, alwaysHarvestable, axeEffective, oneOf(w))
}
// SmeltInfo ...
func (Wood) SmeltInfo() item.SmeltInfo {
return newSmeltInfo(item.NewStack(item.Charcoal{}, 1), 0.15)
}
// FuelInfo ...
func (w Wood) FuelInfo() item.FuelInfo {
if !w.Wood.Flammable() {
return item.FuelInfo{}
}
return newFuelInfo(time.Second * 15)
}
// UseOnBlock ...
func (w Wood) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) (used bool) {
pos, face, used = firstReplaceable(tx, pos, face, w)
if !used {
return
}
w.Axis = face.Axis()
place(tx, pos, w, user, ctx)
return placed(ctx)
}
// Strip ...
func (w Wood) Strip() (world.Block, world.Sound, bool) {
return Wood{Axis: w.Axis, Wood: w.Wood, Stripped: true}, nil, !w.Stripped
}
// EncodeItem ...
func (w Wood) EncodeItem() (name string, meta int16) {
switch w.Wood {
case CrimsonWood(), WarpedWood():
if w.Stripped {
return "minecraft:stripped_" + w.Wood.String() + "_hyphae", 0
}
return "minecraft:" + w.Wood.String() + "_hyphae", 0
default:
if w.Stripped {
return "minecraft:stripped_" + w.Wood.String() + "_wood", 0
}
return "minecraft:" + w.Wood.String() + "_wood", 0
}
}
// EncodeBlock ...
func (w Wood) EncodeBlock() (name string, properties map[string]any) {
switch w.Wood {
case CrimsonWood(), WarpedWood():
if w.Stripped {
return "minecraft:stripped_" + w.Wood.String() + "_hyphae", map[string]any{"pillar_axis": w.Axis.String()}
}
return "minecraft:" + w.Wood.String() + "_hyphae", map[string]any{"pillar_axis": w.Axis.String()}
default:
if w.Stripped {
return "minecraft:stripped_" + w.Wood.String() + "_wood", map[string]any{"pillar_axis": w.Axis.String()}
}
return "minecraft:" + w.Wood.String() + "_wood", map[string]any{"pillar_axis": w.Axis.String()}
}
}
// allWood returns all possible Wood block states, excluding bamboo blocks,
// which are registered separately through allBambooBlocks.
func allWood() (wood []world.Block) {
for _, w := range WoodTypes() {
if w == BambooWood() {
continue
}
for axis := cube.Axis(0); axis < 3; axis++ {
wood = append(wood, Wood{Axis: axis, Stripped: true, Wood: w})
wood = append(wood, Wood{Axis: axis, Stripped: false, Wood: w})
}
}
return
}