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mc/server/internal/blockinternal/components.go
T
TarnaWijaya 26ed99fda6
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up3
2026-07-09 08:33:57 +08:00

137 lines
4.9 KiB
Go

package blockinternal
import (
"github.com/df-mc/dragonfly/server/block"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/customblock"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
)
// Components returns all the components for the custom block, including permutations and properties.
func Components(identifier string, b world.CustomBlock, blockID int32) map[string]any {
components := componentsFromProperties(b.Properties())
builder := NewComponentBuilder(identifier, components, blockID)
if emitter, ok := b.(block.LightEmitter); ok {
builder.AddComponent("minecraft:block_light_emission", map[string]any{
"emission": float32(emitter.LightEmissionLevel() / 15),
})
}
if diffuser, ok := b.(block.LightDiffuser); ok {
builder.AddComponent("minecraft:block_light_filter", map[string]any{
"lightLevel": int32(diffuser.LightDiffusionLevel()),
})
}
if breakable, ok := b.(block.Breakable); ok {
info := breakable.BreakInfo()
builder.AddComponent("minecraft:destructible_by_mining", map[string]any{"value": float32(info.Hardness)})
}
if frictional, ok := b.(block.Frictional); ok {
builder.AddComponent("minecraft:friction", map[string]any{"value": float32(frictional.Friction())})
}
if flammable, ok := b.(block.Flammable); ok {
info := flammable.FlammabilityInfo()
builder.AddComponent("minecraft:flammable", map[string]any{
"flame_odds": int32(info.Encouragement),
"burn_odds": int32(info.Flammability),
})
}
if permutable, ok := b.(block.Permutable); ok {
for name, values := range permutable.States() {
builder.AddProperty(name, values)
}
for _, permutation := range permutable.Permutations() {
builder.AddPermutation(permutation.Condition, componentsFromProperties(permutation.Properties))
}
}
if item, ok := b.(world.CustomItem); ok {
builder.SetMenuCategory(item.Category())
}
return builder.Construct()
}
// componentsFromProperties builds a base components map that includes all the common data between a regular block and
// a custom permutation.
func componentsFromProperties(props customblock.Properties) map[string]any {
components := make(map[string]any)
if props.CollisionBox != (cube.BBox{}) {
components["minecraft:collision_box"] = collisionBoxComponent(props.CollisionBox)
}
if props.SelectionBox != (cube.BBox{}) {
components["minecraft:selection_box"] = selectionBoxComponent(props.SelectionBox)
}
if props.Geometry != "" {
components["minecraft:geometry"] = map[string]any{"identifier": props.Geometry}
} else if props.Cube {
components["minecraft:unit_cube"] = map[string]any{}
}
if props.MapColour != "" {
components["minecraft:map_color"] = map[string]any{"value": props.MapColour}
}
if props.Textures != nil {
materials := map[string]any{}
for target, material := range props.Textures {
materials[target] = material.Encode()
}
components["minecraft:material_instances"] = map[string]any{
"mappings": map[string]any{},
"materials": materials,
}
}
transformation := make(map[string]any)
if props.Rotation != (cube.Pos{}) {
transformation["RX"] = int32(props.Rotation.X())
transformation["RY"] = int32(props.Rotation.Y())
transformation["RZ"] = int32(props.Rotation.Z())
}
if props.Translation != (mgl64.Vec3{}) {
transformation["TX"] = float32(props.Translation.X())
transformation["TY"] = float32(props.Translation.Y())
transformation["TZ"] = float32(props.Translation.Z())
}
if props.Scale != (mgl64.Vec3{}) {
transformation["SX"] = float32(props.Scale.X())
transformation["SY"] = float32(props.Scale.Y())
transformation["SZ"] = float32(props.Scale.Z())
} else if len(transformation) > 0 {
transformation["SX"] = float32(1.0)
transformation["SY"] = float32(1.0)
transformation["SZ"] = float32(1.0)
}
if len(transformation) > 0 {
components["minecraft:transformation"] = transformation
}
return components
}
// collisionBoxComponent returns the component data for a collision box, using absolute min/max coordinates in pixels.
func collisionBoxComponent(box cube.BBox) map[string]any {
min, max := box.Min(), box.Max()
return map[string]any{
"enabled": true,
"boxes": []map[string]any{
{
"minX": float32(min.X() * 16),
"minY": float32(min.Y() * 16),
"minZ": float32(min.Z() * 16),
"maxX": float32(max.X() * 16),
"maxY": float32(max.Y() * 16),
"maxZ": float32(max.Z() * 16),
},
},
}
}
// selectionBoxComponent returns the component data for a selection box, translating coordinates to the origin/size
// format the client expects.
func selectionBoxComponent(box cube.BBox) map[string]any {
min, max := box.Min(), box.Max()
originX, originY, originZ := min.X()*16, min.Y()*16, min.Z()*16
sizeX, sizeY, sizeZ := (max.X()-min.X())*16, (max.Y()-min.Y())*16, (max.Z()-min.Z())*16
return map[string]any{
"enabled": true,
"origin": []float32{float32(originX) - 8, float32(originY), float32(originZ) - 8},
"size": []float32{float32(sizeX), float32(sizeY), float32(sizeZ)},
}
}