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111 lines
2.7 KiB
Go
111 lines
2.7 KiB
Go
package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// Lantern is a light emitting block.
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type Lantern struct {
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transparent
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sourceWaterDisplacer
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// Hanging determines if a lantern is hanging off a block.
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Hanging bool
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// Type of fire lighting the lantern.
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Type FireType
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}
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// Model ...
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func (l Lantern) Model() world.BlockModel {
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return model.Lantern{Hanging: l.Hanging}
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}
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// NeighbourUpdateTick ...
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func (l Lantern) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if l.Hanging {
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up := pos.Side(cube.FaceUp)
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if _, ok := tx.Block(up).(IronChain); !ok && !tx.Block(up).Model().FaceSolid(up, cube.FaceDown, tx) {
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breakBlock(l, pos, tx)
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}
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} else {
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down := pos.Side(cube.FaceDown)
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if !tx.Block(down).Model().FaceSolid(down, cube.FaceUp, tx) {
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breakBlock(l, pos, tx)
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}
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}
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}
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// LightEmissionLevel ...
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func (l Lantern) LightEmissionLevel() uint8 {
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return l.Type.LightLevel()
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}
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// UseOnBlock ...
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func (l Lantern) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, face, used := firstReplaceable(tx, pos, face, l)
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if !used {
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return false
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}
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if face == cube.FaceDown {
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upPos := pos.Side(cube.FaceUp)
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if _, ok := tx.Block(upPos).(IronChain); !ok && !tx.Block(upPos).Model().FaceSolid(upPos, cube.FaceDown, tx) {
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face = cube.FaceUp
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}
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}
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if face != cube.FaceDown {
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downPos := pos.Side(cube.FaceDown)
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if !tx.Block(downPos).Model().FaceSolid(downPos, cube.FaceUp, tx) {
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return false
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}
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}
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l.Hanging = face == cube.FaceDown
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place(tx, pos, l, user, ctx)
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return placed(ctx)
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}
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// SideClosed ...
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func (l Lantern) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// BreakInfo ...
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func (l Lantern) BreakInfo() BreakInfo {
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return newBreakInfo(3.5, pickaxeHarvestable, pickaxeEffective, oneOf(l))
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}
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// EncodeItem ...
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func (l Lantern) EncodeItem() (name string, meta int16) {
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switch l.Type {
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case NormalFire():
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return "minecraft:lantern", 0
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case SoulFire():
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return "minecraft:soul_lantern", 0
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}
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panic("invalid fire type")
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}
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// EncodeBlock ...
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func (l Lantern) EncodeBlock() (name string, properties map[string]any) {
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switch l.Type {
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case NormalFire():
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return "minecraft:lantern", map[string]any{"hanging": l.Hanging}
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case SoulFire():
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return "minecraft:soul_lantern", map[string]any{"hanging": l.Hanging}
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}
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panic("invalid fire type")
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}
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// allLanterns ...
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func allLanterns() (lanterns []world.Block) {
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for _, f := range FireTypes() {
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lanterns = append(lanterns, Lantern{Hanging: false, Type: f})
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lanterns = append(lanterns, Lantern{Hanging: true, Type: f})
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}
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return
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}
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