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1044 lines
23 KiB
Go
1044 lines
23 KiB
Go
// Code generated by cmd/blockhash; DO NOT EDIT.
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package block
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import "github.com/df-mc/dragonfly/server/world"
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const (
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hashAir = iota
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hashAmethyst
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hashAncientDebris
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hashAndesite
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hashAnvil
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hashBambooBlock
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hashBambooMosaic
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hashBanner
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hashBarrel
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hashBarrier
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hashBasalt
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hashBeacon
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hashBed
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hashBedrock
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hashBeetrootSeeds
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hashBlackstone
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hashBlastFurnace
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hashBlueIce
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hashBone
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hashBookshelf
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hashBrewingStand
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hashBricks
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hashCactus
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hashCake
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hashCalcite
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hashCampfire
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hashCarpet
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hashCarrot
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hashChest
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hashChiseledQuartz
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hashClay
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hashCoal
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hashCoalOre
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hashCobblestone
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hashCobweb
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hashCocoaBean
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hashComposter
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hashConcrete
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hashConcretePowder
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hashCopper
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hashCopperBars
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hashCopperChain
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hashCopperDoor
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hashCopperGolemStatue
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hashCopperGrate
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hashCopperLantern
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hashCopperOre
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hashCopperTorch
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hashCopperTrapdoor
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hashCoral
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hashCoralBlock
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hashCraftingTable
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hashDeadBush
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hashDecoratedPot
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hashDeepslate
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hashDeepslateBricks
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hashDeepslateTiles
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hashDiamond
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hashDiamondOre
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hashDiorite
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hashDirt
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hashDirtPath
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hashDoubleFlower
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hashDoubleTallGrass
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hashDragonEgg
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hashDriedKelp
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hashDripstone
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hashEmerald
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hashEmeraldOre
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hashEnchantingTable
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hashEndBricks
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hashEndRod
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hashEndStone
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hashEnderChest
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hashFarmland
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hashFern
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hashFire
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hashFletchingTable
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hashFlower
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hashFroglight
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hashFurnace
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hashGlass
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hashGlassPane
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hashGlazedTerracotta
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hashGlowstone
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hashGold
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hashGoldOre
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hashGranite
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hashGrass
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hashGravel
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hashGrindstone
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hashHayBale
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hashHoneycomb
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hashHopper
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hashInfestedCobblestone
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hashInfestedDeepslate
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hashInfestedStone
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hashInfestedStoneBricks
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hashInvisibleBedrock
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hashIron
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hashIronBars
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hashIronChain
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hashIronOre
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hashItemFrame
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hashJukebox
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hashKelp
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hashLadder
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hashLantern
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hashLapis
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hashLapisOre
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hashLava
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hashLeaves
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hashLectern
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hashLever
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hashLight
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hashLilyPad
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hashLitPumpkin
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hashLog
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hashLoom
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hashMagma
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hashMelon
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hashMelonSeeds
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hashMossCarpet
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hashMud
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hashMudBricks
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hashMuddyMangroveRoots
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hashNetherBrickFence
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hashNetherBricks
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hashNetherGoldOre
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hashNetherQuartzOre
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hashNetherSprouts
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hashNetherWart
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hashNetherWartBlock
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hashNetherite
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hashNetherrack
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hashNote
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hashObsidian
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hashPackedIce
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hashPackedMud
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hashPinkPetals
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hashPlanks
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hashPodzol
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hashPolishedBlackstoneBrick
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hashPolishedTuff
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hashPotato
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hashPrismarine
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hashPumpkin
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hashPumpkinSeeds
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hashPurpur
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hashPurpurPillar
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hashQuartz
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hashQuartzBricks
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hashQuartzPillar
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hashRawCopper
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hashRawGold
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hashRawIron
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hashRedstoneBlock
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hashRedstoneOre
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hashRedstoneTorch
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hashRedstoneWire
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hashReinforcedDeepslate
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hashResin
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hashResinBricks
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hashSand
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hashSandstone
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hashSeaLantern
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hashSeaPickle
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hashShortGrass
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hashShroomlight
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hashSign
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hashSkull
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hashSlab
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hashSlime
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hashSmithingTable
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hashSmoker
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hashSmoothBasalt
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hashSnow
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hashSoulSand
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hashSoulSoil
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hashSponge
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hashSporeBlossom
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hashStainedGlass
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hashStainedGlassPane
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hashStainedTerracotta
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hashStairs
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hashStone
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hashStoneBricks
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hashStonecutter
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hashString
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hashSugarCane
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hashTNT
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hashTerracotta
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hashTorch
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hashTuff
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hashTuffBricks
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hashVines
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hashWall
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hashWater
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hashWheatSeeds
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hashWood
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hashWoodDoor
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hashWoodFence
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hashWoodFenceGate
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hashWoodTrapdoor
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hashWool
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hashCustomBlockBase
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)
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// customBlockBase represents the base hash for all custom blocks.
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var customBlockBase = uint64(hashCustomBlockBase - 1)
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// NextHash returns the next free hash for custom blocks.
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func NextHash() uint64 {
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customBlockBase++
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return customBlockBase
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}
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func (Air) Hash() (uint64, uint64) {
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return hashAir, 0
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}
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func (Amethyst) Hash() (uint64, uint64) {
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return hashAmethyst, 0
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}
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func (AncientDebris) Hash() (uint64, uint64) {
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return hashAncientDebris, 0
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}
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func (a Andesite) Hash() (uint64, uint64) {
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return hashAndesite, uint64(boolByte(a.Polished))
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}
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func (a Anvil) Hash() (uint64, uint64) {
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return hashAnvil, uint64(a.Type.Uint8()) | uint64(a.Facing)<<2
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}
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func (b BambooBlock) Hash() (uint64, uint64) {
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return hashBambooBlock, uint64(b.Axis) | uint64(boolByte(b.Stripped))<<2
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}
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func (BambooMosaic) Hash() (uint64, uint64) {
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return hashBambooMosaic, 0
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}
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func (b Banner) Hash() (uint64, uint64) {
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return hashBanner, uint64(b.Attach.Uint8())
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}
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func (b Barrel) Hash() (uint64, uint64) {
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return hashBarrel, uint64(b.Facing) | uint64(boolByte(b.Open))<<3
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}
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func (Barrier) Hash() (uint64, uint64) {
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return hashBarrier, 0
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}
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func (b Basalt) Hash() (uint64, uint64) {
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return hashBasalt, uint64(boolByte(b.Polished)) | uint64(b.Axis)<<1
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}
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func (Beacon) Hash() (uint64, uint64) {
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return hashBeacon, 0
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}
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func (b Bed) Hash() (uint64, uint64) {
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return hashBed, uint64(b.Facing) | uint64(boolByte(b.Head))<<2
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}
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func (b Bedrock) Hash() (uint64, uint64) {
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return hashBedrock, uint64(boolByte(b.InfiniteBurning))
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}
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func (b BeetrootSeeds) Hash() (uint64, uint64) {
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return hashBeetrootSeeds, uint64(b.Growth)
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}
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func (b Blackstone) Hash() (uint64, uint64) {
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return hashBlackstone, uint64(b.Type.Uint8())
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}
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func (b BlastFurnace) Hash() (uint64, uint64) {
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return hashBlastFurnace, uint64(b.Facing) | uint64(boolByte(b.Lit))<<2
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}
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func (BlueIce) Hash() (uint64, uint64) {
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return hashBlueIce, 0
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}
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func (b Bone) Hash() (uint64, uint64) {
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return hashBone, uint64(b.Axis)
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}
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func (Bookshelf) Hash() (uint64, uint64) {
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return hashBookshelf, 0
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}
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func (b BrewingStand) Hash() (uint64, uint64) {
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return hashBrewingStand, uint64(boolByte(b.LeftSlot)) | uint64(boolByte(b.MiddleSlot))<<1 | uint64(boolByte(b.RightSlot))<<2
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}
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func (Bricks) Hash() (uint64, uint64) {
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return hashBricks, 0
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}
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func (c Cactus) Hash() (uint64, uint64) {
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return hashCactus, uint64(c.Age)
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}
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func (c Cake) Hash() (uint64, uint64) {
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return hashCake, uint64(c.Bites)
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}
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func (Calcite) Hash() (uint64, uint64) {
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return hashCalcite, 0
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}
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func (c Campfire) Hash() (uint64, uint64) {
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return hashCampfire, uint64(c.Facing) | uint64(boolByte(c.Extinguished))<<2 | uint64(c.Type.Uint8())<<3
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}
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func (c Carpet) Hash() (uint64, uint64) {
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return hashCarpet, uint64(c.Colour.Uint8())
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}
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func (c Carrot) Hash() (uint64, uint64) {
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return hashCarrot, uint64(c.Growth)
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}
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func (c Chest) Hash() (uint64, uint64) {
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return hashChest, uint64(c.Facing)
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}
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func (ChiseledQuartz) Hash() (uint64, uint64) {
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return hashChiseledQuartz, 0
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}
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func (Clay) Hash() (uint64, uint64) {
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return hashClay, 0
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}
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func (Coal) Hash() (uint64, uint64) {
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return hashCoal, 0
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}
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func (c CoalOre) Hash() (uint64, uint64) {
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return hashCoalOre, uint64(c.Type.Uint8())
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}
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func (c Cobblestone) Hash() (uint64, uint64) {
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return hashCobblestone, uint64(boolByte(c.Mossy))
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}
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func (Cobweb) Hash() (uint64, uint64) {
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return hashCobweb, 0
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}
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func (c CocoaBean) Hash() (uint64, uint64) {
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return hashCocoaBean, uint64(c.Facing) | uint64(c.Age)<<2
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}
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func (c Composter) Hash() (uint64, uint64) {
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return hashComposter, uint64(c.Level)
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}
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func (c Concrete) Hash() (uint64, uint64) {
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return hashConcrete, uint64(c.Colour.Uint8())
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}
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func (c ConcretePowder) Hash() (uint64, uint64) {
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return hashConcretePowder, uint64(c.Colour.Uint8())
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}
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func (c Copper) Hash() (uint64, uint64) {
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return hashCopper, uint64(c.Type.Uint8()) | uint64(c.Oxidation.Uint8())<<2 | uint64(boolByte(c.Waxed))<<4
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}
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func (c CopperBars) Hash() (uint64, uint64) {
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return hashCopperBars, uint64(c.Oxidation.Uint8()) | uint64(boolByte(c.Waxed))<<2
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}
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func (c CopperChain) Hash() (uint64, uint64) {
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return hashCopperChain, uint64(c.Axis) | uint64(c.Oxidation.Uint8())<<2 | uint64(boolByte(c.Waxed))<<4
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}
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func (d CopperDoor) Hash() (uint64, uint64) {
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return hashCopperDoor, uint64(d.Oxidation.Uint8()) | uint64(boolByte(d.Waxed))<<2 | uint64(d.Facing)<<3 | uint64(boolByte(d.Open))<<5 | uint64(boolByte(d.Top))<<6 | uint64(boolByte(d.Right))<<7
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}
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func (c CopperGolemStatue) Hash() (uint64, uint64) {
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return hashCopperGolemStatue, uint64(c.Facing) | uint64(c.Oxidation.Uint8())<<2 | uint64(boolByte(c.Waxed))<<4
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}
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func (c CopperGrate) Hash() (uint64, uint64) {
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return hashCopperGrate, uint64(c.Oxidation.Uint8()) | uint64(boolByte(c.Waxed))<<2
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}
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func (c CopperLantern) Hash() (uint64, uint64) {
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return hashCopperLantern, uint64(boolByte(c.Hanging)) | uint64(c.Oxidation.Uint8())<<1 | uint64(boolByte(c.Waxed))<<3
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}
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func (c CopperOre) Hash() (uint64, uint64) {
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return hashCopperOre, uint64(c.Type.Uint8())
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}
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func (t CopperTorch) Hash() (uint64, uint64) {
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return hashCopperTorch, uint64(t.Facing)
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}
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func (t CopperTrapdoor) Hash() (uint64, uint64) {
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return hashCopperTrapdoor, uint64(t.Oxidation.Uint8()) | uint64(boolByte(t.Waxed))<<2 | uint64(t.Facing)<<3 | uint64(boolByte(t.Open))<<5 | uint64(boolByte(t.Top))<<6
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}
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func (c Coral) Hash() (uint64, uint64) {
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return hashCoral, uint64(c.Type.Uint8()) | uint64(boolByte(c.Dead))<<3
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}
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func (c CoralBlock) Hash() (uint64, uint64) {
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return hashCoralBlock, uint64(c.Type.Uint8()) | uint64(boolByte(c.Dead))<<3
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}
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func (CraftingTable) Hash() (uint64, uint64) {
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return hashCraftingTable, 0
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}
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func (DeadBush) Hash() (uint64, uint64) {
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return hashDeadBush, 0
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}
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func (p DecoratedPot) Hash() (uint64, uint64) {
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return hashDecoratedPot, uint64(p.Facing)
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}
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func (d Deepslate) Hash() (uint64, uint64) {
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return hashDeepslate, uint64(d.Type.Uint8()) | uint64(d.Axis)<<2
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}
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func (d DeepslateBricks) Hash() (uint64, uint64) {
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return hashDeepslateBricks, uint64(boolByte(d.Cracked))
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}
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func (d DeepslateTiles) Hash() (uint64, uint64) {
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return hashDeepslateTiles, uint64(boolByte(d.Cracked))
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}
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func (Diamond) Hash() (uint64, uint64) {
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return hashDiamond, 0
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}
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func (d DiamondOre) Hash() (uint64, uint64) {
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return hashDiamondOre, uint64(d.Type.Uint8())
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}
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func (d Diorite) Hash() (uint64, uint64) {
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return hashDiorite, uint64(boolByte(d.Polished))
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}
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func (d Dirt) Hash() (uint64, uint64) {
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return hashDirt, uint64(boolByte(d.Coarse))
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}
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func (DirtPath) Hash() (uint64, uint64) {
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return hashDirtPath, 0
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}
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func (d DoubleFlower) Hash() (uint64, uint64) {
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return hashDoubleFlower, uint64(boolByte(d.UpperPart)) | uint64(d.Type.Uint8())<<1
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}
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func (d DoubleTallGrass) Hash() (uint64, uint64) {
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return hashDoubleTallGrass, uint64(boolByte(d.UpperPart)) | uint64(d.Type.Uint8())<<1
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}
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func (DragonEgg) Hash() (uint64, uint64) {
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return hashDragonEgg, 0
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}
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func (DriedKelp) Hash() (uint64, uint64) {
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return hashDriedKelp, 0
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}
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func (Dripstone) Hash() (uint64, uint64) {
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return hashDripstone, 0
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}
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func (Emerald) Hash() (uint64, uint64) {
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return hashEmerald, 0
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}
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func (e EmeraldOre) Hash() (uint64, uint64) {
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return hashEmeraldOre, uint64(e.Type.Uint8())
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}
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func (EnchantingTable) Hash() (uint64, uint64) {
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return hashEnchantingTable, 0
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}
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func (EndBricks) Hash() (uint64, uint64) {
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return hashEndBricks, 0
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}
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func (e EndRod) Hash() (uint64, uint64) {
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return hashEndRod, uint64(e.Facing)
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}
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func (EndStone) Hash() (uint64, uint64) {
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return hashEndStone, 0
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}
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func (c EnderChest) Hash() (uint64, uint64) {
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return hashEnderChest, uint64(c.Facing)
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}
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func (f Farmland) Hash() (uint64, uint64) {
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return hashFarmland, uint64(f.Hydration)
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}
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func (Fern) Hash() (uint64, uint64) {
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return hashFern, 0
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}
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func (f Fire) Hash() (uint64, uint64) {
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return hashFire, uint64(f.Type.Uint8()) | uint64(f.Age)<<1
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}
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func (FletchingTable) Hash() (uint64, uint64) {
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return hashFletchingTable, 0
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}
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func (f Flower) Hash() (uint64, uint64) {
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return hashFlower, uint64(f.Type.Uint8())
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}
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func (f Froglight) Hash() (uint64, uint64) {
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return hashFroglight, uint64(f.Type.Uint8()) | uint64(f.Axis)<<2
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}
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func (f Furnace) Hash() (uint64, uint64) {
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return hashFurnace, uint64(f.Facing) | uint64(boolByte(f.Lit))<<2
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}
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|
|
func (Glass) Hash() (uint64, uint64) {
|
|
return hashGlass, 0
|
|
}
|
|
|
|
func (GlassPane) Hash() (uint64, uint64) {
|
|
return hashGlassPane, 0
|
|
}
|
|
|
|
func (t GlazedTerracotta) Hash() (uint64, uint64) {
|
|
return hashGlazedTerracotta, uint64(t.Colour.Uint8()) | uint64(t.Facing)<<4
|
|
}
|
|
|
|
func (Glowstone) Hash() (uint64, uint64) {
|
|
return hashGlowstone, 0
|
|
}
|
|
|
|
func (Gold) Hash() (uint64, uint64) {
|
|
return hashGold, 0
|
|
}
|
|
|
|
func (g GoldOre) Hash() (uint64, uint64) {
|
|
return hashGoldOre, uint64(g.Type.Uint8())
|
|
}
|
|
|
|
func (g Granite) Hash() (uint64, uint64) {
|
|
return hashGranite, uint64(boolByte(g.Polished))
|
|
}
|
|
|
|
func (Grass) Hash() (uint64, uint64) {
|
|
return hashGrass, 0
|
|
}
|
|
|
|
func (Gravel) Hash() (uint64, uint64) {
|
|
return hashGravel, 0
|
|
}
|
|
|
|
func (g Grindstone) Hash() (uint64, uint64) {
|
|
return hashGrindstone, uint64(g.Attach.Uint8()) | uint64(g.Facing)<<2
|
|
}
|
|
|
|
func (h HayBale) Hash() (uint64, uint64) {
|
|
return hashHayBale, uint64(h.Axis)
|
|
}
|
|
|
|
func (Honeycomb) Hash() (uint64, uint64) {
|
|
return hashHoneycomb, 0
|
|
}
|
|
|
|
func (h Hopper) Hash() (uint64, uint64) {
|
|
return hashHopper, uint64(h.Facing) | uint64(boolByte(h.Powered))<<3
|
|
}
|
|
|
|
func (InfestedCobblestone) Hash() (uint64, uint64) {
|
|
return hashInfestedCobblestone, 0
|
|
}
|
|
|
|
func (i InfestedDeepslate) Hash() (uint64, uint64) {
|
|
return hashInfestedDeepslate, uint64(i.Axis)
|
|
}
|
|
|
|
func (InfestedStone) Hash() (uint64, uint64) {
|
|
return hashInfestedStone, 0
|
|
}
|
|
|
|
func (i InfestedStoneBricks) Hash() (uint64, uint64) {
|
|
return hashInfestedStoneBricks, uint64(i.Type.Uint8())
|
|
}
|
|
|
|
func (InvisibleBedrock) Hash() (uint64, uint64) {
|
|
return hashInvisibleBedrock, 0
|
|
}
|
|
|
|
func (Iron) Hash() (uint64, uint64) {
|
|
return hashIron, 0
|
|
}
|
|
|
|
func (IronBars) Hash() (uint64, uint64) {
|
|
return hashIronBars, 0
|
|
}
|
|
|
|
func (c IronChain) Hash() (uint64, uint64) {
|
|
return hashIronChain, uint64(c.Axis)
|
|
}
|
|
|
|
func (i IronOre) Hash() (uint64, uint64) {
|
|
return hashIronOre, uint64(i.Type.Uint8())
|
|
}
|
|
|
|
func (i ItemFrame) Hash() (uint64, uint64) {
|
|
return hashItemFrame, uint64(i.Facing) | uint64(boolByte(i.Glowing))<<3
|
|
}
|
|
|
|
func (Jukebox) Hash() (uint64, uint64) {
|
|
return hashJukebox, 0
|
|
}
|
|
|
|
func (k Kelp) Hash() (uint64, uint64) {
|
|
return hashKelp, uint64(k.Age)
|
|
}
|
|
|
|
func (l Ladder) Hash() (uint64, uint64) {
|
|
return hashLadder, uint64(l.Facing)
|
|
}
|
|
|
|
func (l Lantern) Hash() (uint64, uint64) {
|
|
return hashLantern, uint64(boolByte(l.Hanging)) | uint64(l.Type.Uint8())<<1
|
|
}
|
|
|
|
func (Lapis) Hash() (uint64, uint64) {
|
|
return hashLapis, 0
|
|
}
|
|
|
|
func (l LapisOre) Hash() (uint64, uint64) {
|
|
return hashLapisOre, uint64(l.Type.Uint8())
|
|
}
|
|
|
|
func (l Lava) Hash() (uint64, uint64) {
|
|
return hashLava, uint64(boolByte(l.Still)) | uint64(l.Depth)<<1 | uint64(boolByte(l.Falling))<<9
|
|
}
|
|
|
|
func (l Leaves) Hash() (uint64, uint64) {
|
|
return hashLeaves, uint64(l.Type.Uint8()) | uint64(boolByte(l.Persistent))<<4 | uint64(boolByte(l.ShouldUpdate))<<5
|
|
}
|
|
|
|
func (l Lectern) Hash() (uint64, uint64) {
|
|
return hashLectern, uint64(l.Facing)
|
|
}
|
|
|
|
func (l Lever) Hash() (uint64, uint64) {
|
|
return hashLever, uint64(boolByte(l.Powered)) | uint64(l.Facing)<<1 | uint64(l.Direction)<<4
|
|
}
|
|
|
|
func (l Light) Hash() (uint64, uint64) {
|
|
return hashLight, uint64(l.Level)
|
|
}
|
|
|
|
func (LilyPad) Hash() (uint64, uint64) {
|
|
return hashLilyPad, 0
|
|
}
|
|
|
|
func (l LitPumpkin) Hash() (uint64, uint64) {
|
|
return hashLitPumpkin, uint64(l.Facing)
|
|
}
|
|
|
|
func (l Log) Hash() (uint64, uint64) {
|
|
return hashLog, uint64(l.Wood.Uint8()) | uint64(boolByte(l.Stripped))<<4 | uint64(l.Axis)<<5
|
|
}
|
|
|
|
func (l Loom) Hash() (uint64, uint64) {
|
|
return hashLoom, uint64(l.Facing)
|
|
}
|
|
|
|
func (Magma) Hash() (uint64, uint64) {
|
|
return hashMagma, 0
|
|
}
|
|
|
|
func (Melon) Hash() (uint64, uint64) {
|
|
return hashMelon, 0
|
|
}
|
|
|
|
func (m MelonSeeds) Hash() (uint64, uint64) {
|
|
return hashMelonSeeds, uint64(m.Growth) | uint64(m.Direction)<<8
|
|
}
|
|
|
|
func (MossCarpet) Hash() (uint64, uint64) {
|
|
return hashMossCarpet, 0
|
|
}
|
|
|
|
func (Mud) Hash() (uint64, uint64) {
|
|
return hashMud, 0
|
|
}
|
|
|
|
func (MudBricks) Hash() (uint64, uint64) {
|
|
return hashMudBricks, 0
|
|
}
|
|
|
|
func (m MuddyMangroveRoots) Hash() (uint64, uint64) {
|
|
return hashMuddyMangroveRoots, uint64(m.Axis)
|
|
}
|
|
|
|
func (NetherBrickFence) Hash() (uint64, uint64) {
|
|
return hashNetherBrickFence, 0
|
|
}
|
|
|
|
func (n NetherBricks) Hash() (uint64, uint64) {
|
|
return hashNetherBricks, uint64(n.Type.Uint8())
|
|
}
|
|
|
|
func (NetherGoldOre) Hash() (uint64, uint64) {
|
|
return hashNetherGoldOre, 0
|
|
}
|
|
|
|
func (NetherQuartzOre) Hash() (uint64, uint64) {
|
|
return hashNetherQuartzOre, 0
|
|
}
|
|
|
|
func (NetherSprouts) Hash() (uint64, uint64) {
|
|
return hashNetherSprouts, 0
|
|
}
|
|
|
|
func (n NetherWart) Hash() (uint64, uint64) {
|
|
return hashNetherWart, uint64(n.Age)
|
|
}
|
|
|
|
func (n NetherWartBlock) Hash() (uint64, uint64) {
|
|
return hashNetherWartBlock, uint64(boolByte(n.Warped))
|
|
}
|
|
|
|
func (Netherite) Hash() (uint64, uint64) {
|
|
return hashNetherite, 0
|
|
}
|
|
|
|
func (Netherrack) Hash() (uint64, uint64) {
|
|
return hashNetherrack, 0
|
|
}
|
|
|
|
func (Note) Hash() (uint64, uint64) {
|
|
return hashNote, 0
|
|
}
|
|
|
|
func (o Obsidian) Hash() (uint64, uint64) {
|
|
return hashObsidian, uint64(boolByte(o.Crying))
|
|
}
|
|
|
|
func (PackedIce) Hash() (uint64, uint64) {
|
|
return hashPackedIce, 0
|
|
}
|
|
|
|
func (PackedMud) Hash() (uint64, uint64) {
|
|
return hashPackedMud, 0
|
|
}
|
|
|
|
func (p PinkPetals) Hash() (uint64, uint64) {
|
|
return hashPinkPetals, uint64(p.AdditionalCount) | uint64(p.Facing)<<8
|
|
}
|
|
|
|
func (p Planks) Hash() (uint64, uint64) {
|
|
return hashPlanks, uint64(p.Wood.Uint8())
|
|
}
|
|
|
|
func (Podzol) Hash() (uint64, uint64) {
|
|
return hashPodzol, 0
|
|
}
|
|
|
|
func (b PolishedBlackstoneBrick) Hash() (uint64, uint64) {
|
|
return hashPolishedBlackstoneBrick, uint64(boolByte(b.Cracked))
|
|
}
|
|
|
|
func (PolishedTuff) Hash() (uint64, uint64) {
|
|
return hashPolishedTuff, 0
|
|
}
|
|
|
|
func (p Potato) Hash() (uint64, uint64) {
|
|
return hashPotato, uint64(p.Growth)
|
|
}
|
|
|
|
func (p Prismarine) Hash() (uint64, uint64) {
|
|
return hashPrismarine, uint64(p.Type.Uint8())
|
|
}
|
|
|
|
func (p Pumpkin) Hash() (uint64, uint64) {
|
|
return hashPumpkin, uint64(boolByte(p.Carved)) | uint64(p.Facing)<<1
|
|
}
|
|
|
|
func (p PumpkinSeeds) Hash() (uint64, uint64) {
|
|
return hashPumpkinSeeds, uint64(p.Growth) | uint64(p.Direction)<<8
|
|
}
|
|
|
|
func (Purpur) Hash() (uint64, uint64) {
|
|
return hashPurpur, 0
|
|
}
|
|
|
|
func (p PurpurPillar) Hash() (uint64, uint64) {
|
|
return hashPurpurPillar, uint64(p.Axis)
|
|
}
|
|
|
|
func (q Quartz) Hash() (uint64, uint64) {
|
|
return hashQuartz, uint64(boolByte(q.Smooth))
|
|
}
|
|
|
|
func (QuartzBricks) Hash() (uint64, uint64) {
|
|
return hashQuartzBricks, 0
|
|
}
|
|
|
|
func (q QuartzPillar) Hash() (uint64, uint64) {
|
|
return hashQuartzPillar, uint64(q.Axis)
|
|
}
|
|
|
|
func (RawCopper) Hash() (uint64, uint64) {
|
|
return hashRawCopper, 0
|
|
}
|
|
|
|
func (RawGold) Hash() (uint64, uint64) {
|
|
return hashRawGold, 0
|
|
}
|
|
|
|
func (RawIron) Hash() (uint64, uint64) {
|
|
return hashRawIron, 0
|
|
}
|
|
|
|
func (RedstoneBlock) Hash() (uint64, uint64) {
|
|
return hashRedstoneBlock, 0
|
|
}
|
|
|
|
func (r RedstoneOre) Hash() (uint64, uint64) {
|
|
return hashRedstoneOre, uint64(r.Type.Uint8()) | uint64(boolByte(r.Lit))<<1
|
|
}
|
|
|
|
func (t RedstoneTorch) Hash() (uint64, uint64) {
|
|
return hashRedstoneTorch, uint64(t.Facing) | uint64(boolByte(t.Lit))<<3
|
|
}
|
|
|
|
func (r RedstoneWire) Hash() (uint64, uint64) {
|
|
return hashRedstoneWire, uint64(r.Power)
|
|
}
|
|
|
|
func (ReinforcedDeepslate) Hash() (uint64, uint64) {
|
|
return hashReinforcedDeepslate, 0
|
|
}
|
|
|
|
func (Resin) Hash() (uint64, uint64) {
|
|
return hashResin, 0
|
|
}
|
|
|
|
func (r ResinBricks) Hash() (uint64, uint64) {
|
|
return hashResinBricks, uint64(boolByte(r.Chiseled))
|
|
}
|
|
|
|
func (s Sand) Hash() (uint64, uint64) {
|
|
return hashSand, uint64(boolByte(s.Red))
|
|
}
|
|
|
|
func (s Sandstone) Hash() (uint64, uint64) {
|
|
return hashSandstone, uint64(s.Type.Uint8()) | uint64(boolByte(s.Red))<<2
|
|
}
|
|
|
|
func (SeaLantern) Hash() (uint64, uint64) {
|
|
return hashSeaLantern, 0
|
|
}
|
|
|
|
func (s SeaPickle) Hash() (uint64, uint64) {
|
|
return hashSeaPickle, uint64(s.AdditionalCount) | uint64(boolByte(s.Dead))<<8
|
|
}
|
|
|
|
func (ShortGrass) Hash() (uint64, uint64) {
|
|
return hashShortGrass, 0
|
|
}
|
|
|
|
func (Shroomlight) Hash() (uint64, uint64) {
|
|
return hashShroomlight, 0
|
|
}
|
|
|
|
func (s Sign) Hash() (uint64, uint64) {
|
|
return hashSign, uint64(s.Wood.Uint8()) | uint64(s.Attach.Uint8())<<4
|
|
}
|
|
|
|
func (s Skull) Hash() (uint64, uint64) {
|
|
return hashSkull, uint64(s.Type.Uint8()) | uint64(s.Attach.FaceUint8())<<3
|
|
}
|
|
|
|
func (s Slab) Hash() (uint64, uint64) {
|
|
return hashSlab, world.BlockHash(s.Block) | uint64(boolByte(s.Top))<<32 | uint64(boolByte(s.Double))<<33
|
|
}
|
|
|
|
func (Slime) Hash() (uint64, uint64) {
|
|
return hashSlime, 0
|
|
}
|
|
|
|
func (SmithingTable) Hash() (uint64, uint64) {
|
|
return hashSmithingTable, 0
|
|
}
|
|
|
|
func (s Smoker) Hash() (uint64, uint64) {
|
|
return hashSmoker, uint64(s.Facing) | uint64(boolByte(s.Lit))<<2
|
|
}
|
|
|
|
func (SmoothBasalt) Hash() (uint64, uint64) {
|
|
return hashSmoothBasalt, 0
|
|
}
|
|
|
|
func (Snow) Hash() (uint64, uint64) {
|
|
return hashSnow, 0
|
|
}
|
|
|
|
func (SoulSand) Hash() (uint64, uint64) {
|
|
return hashSoulSand, 0
|
|
}
|
|
|
|
func (SoulSoil) Hash() (uint64, uint64) {
|
|
return hashSoulSoil, 0
|
|
}
|
|
|
|
func (s Sponge) Hash() (uint64, uint64) {
|
|
return hashSponge, uint64(boolByte(s.Wet))
|
|
}
|
|
|
|
func (SporeBlossom) Hash() (uint64, uint64) {
|
|
return hashSporeBlossom, 0
|
|
}
|
|
|
|
func (g StainedGlass) Hash() (uint64, uint64) {
|
|
return hashStainedGlass, uint64(g.Colour.Uint8())
|
|
}
|
|
|
|
func (p StainedGlassPane) Hash() (uint64, uint64) {
|
|
return hashStainedGlassPane, uint64(p.Colour.Uint8())
|
|
}
|
|
|
|
func (t StainedTerracotta) Hash() (uint64, uint64) {
|
|
return hashStainedTerracotta, uint64(t.Colour.Uint8())
|
|
}
|
|
|
|
func (s Stairs) Hash() (uint64, uint64) {
|
|
return hashStairs, world.BlockHash(s.Block) | uint64(boolByte(s.UpsideDown))<<32 | uint64(s.Facing)<<33
|
|
}
|
|
|
|
func (s Stone) Hash() (uint64, uint64) {
|
|
return hashStone, uint64(boolByte(s.Smooth))
|
|
}
|
|
|
|
func (s StoneBricks) Hash() (uint64, uint64) {
|
|
return hashStoneBricks, uint64(s.Type.Uint8())
|
|
}
|
|
|
|
func (s Stonecutter) Hash() (uint64, uint64) {
|
|
return hashStonecutter, uint64(s.Facing)
|
|
}
|
|
|
|
func (s String) Hash() (uint64, uint64) {
|
|
return hashString, uint64(boolByte(s.Attached)) | uint64(boolByte(s.Disarmed))<<1 | uint64(boolByte(s.Powered))<<2 | uint64(boolByte(s.Suspended))<<3
|
|
}
|
|
|
|
func (c SugarCane) Hash() (uint64, uint64) {
|
|
return hashSugarCane, uint64(c.Age)
|
|
}
|
|
|
|
func (TNT) Hash() (uint64, uint64) {
|
|
return hashTNT, 0
|
|
}
|
|
|
|
func (Terracotta) Hash() (uint64, uint64) {
|
|
return hashTerracotta, 0
|
|
}
|
|
|
|
func (t Torch) Hash() (uint64, uint64) {
|
|
return hashTorch, uint64(t.Facing) | uint64(t.Type.Uint8())<<3
|
|
}
|
|
|
|
func (t Tuff) Hash() (uint64, uint64) {
|
|
return hashTuff, uint64(boolByte(t.Chiseled))
|
|
}
|
|
|
|
func (t TuffBricks) Hash() (uint64, uint64) {
|
|
return hashTuffBricks, uint64(boolByte(t.Chiseled))
|
|
}
|
|
|
|
func (v Vines) Hash() (uint64, uint64) {
|
|
return hashVines, uint64(boolByte(v.NorthDirection)) | uint64(boolByte(v.EastDirection))<<1 | uint64(boolByte(v.SouthDirection))<<2 | uint64(boolByte(v.WestDirection))<<3
|
|
}
|
|
|
|
func (w Wall) Hash() (uint64, uint64) {
|
|
return hashWall, world.BlockHash(w.Block) | uint64(w.NorthConnection.Uint8())<<32 | uint64(w.EastConnection.Uint8())<<34 | uint64(w.SouthConnection.Uint8())<<36 | uint64(w.WestConnection.Uint8())<<38 | uint64(boolByte(w.Post))<<40
|
|
}
|
|
|
|
func (w Water) Hash() (uint64, uint64) {
|
|
return hashWater, uint64(boolByte(w.Still)) | uint64(w.Depth)<<1 | uint64(boolByte(w.Falling))<<9
|
|
}
|
|
|
|
func (s WheatSeeds) Hash() (uint64, uint64) {
|
|
return hashWheatSeeds, uint64(s.Growth)
|
|
}
|
|
|
|
func (w Wood) Hash() (uint64, uint64) {
|
|
return hashWood, uint64(w.Wood.Uint8()) | uint64(boolByte(w.Stripped))<<4 | uint64(w.Axis)<<5
|
|
}
|
|
|
|
func (d WoodDoor) Hash() (uint64, uint64) {
|
|
return hashWoodDoor, uint64(d.Wood.Uint8()) | uint64(d.Facing)<<4 | uint64(boolByte(d.Open))<<6 | uint64(boolByte(d.Top))<<7 | uint64(boolByte(d.Right))<<8
|
|
}
|
|
|
|
func (w WoodFence) Hash() (uint64, uint64) {
|
|
return hashWoodFence, uint64(w.Wood.Uint8())
|
|
}
|
|
|
|
func (f WoodFenceGate) Hash() (uint64, uint64) {
|
|
return hashWoodFenceGate, uint64(f.Wood.Uint8()) | uint64(f.Facing)<<4 | uint64(boolByte(f.Open))<<6 | uint64(boolByte(f.Lowered))<<7
|
|
}
|
|
|
|
func (t WoodTrapdoor) Hash() (uint64, uint64) {
|
|
return hashWoodTrapdoor, uint64(t.Wood.Uint8()) | uint64(t.Facing)<<4 | uint64(boolByte(t.Open))<<6 | uint64(boolByte(t.Top))<<7
|
|
}
|
|
|
|
func (w Wool) Hash() (uint64, uint64) {
|
|
return hashWool, uint64(w.Colour.Uint8())
|
|
}
|