26ed99fda6
Build and deploy / Build (push) Has been cancelled
Build and deploy / Update Contributors (push) Has been cancelled
Build and deploy / Deploy (push) Has been cancelled
250 lines
6.6 KiB
Go
250 lines
6.6 KiB
Go
package block
|
|
|
|
import (
|
|
"math/rand/v2"
|
|
"time"
|
|
|
|
"github.com/df-mc/dragonfly/server/block/cube"
|
|
"github.com/df-mc/dragonfly/server/event"
|
|
"github.com/df-mc/dragonfly/server/world"
|
|
"github.com/df-mc/dragonfly/server/world/sound"
|
|
)
|
|
|
|
// Lava is a light-emitting fluid block that causes fire damage.
|
|
type Lava struct {
|
|
empty
|
|
|
|
// Still makes the lava not spread whenever it is updated. Still lava cannot be acquired in the game
|
|
// without world editing.
|
|
Still bool
|
|
// Depth is the depth of the water. This is a number from 1-8, where 8 is a source block and 1 is the
|
|
// smallest possible lava block.
|
|
Depth int
|
|
// Falling specifies if the lava is falling. Falling lava will always appear as a source block, but its
|
|
// behaviour differs when it starts spreading.
|
|
Falling bool
|
|
}
|
|
|
|
// neighboursLavaFlammable returns true if one a block adjacent to the passed position is flammable.
|
|
func neighboursLavaFlammable(pos cube.Pos, tx *world.Tx) bool {
|
|
for i := cube.Face(0); i < 6; i++ {
|
|
if flammable, ok := tx.Block(pos.Side(i)).(Flammable); ok && flammable.FlammabilityInfo().LavaFlammable {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// ReplaceableBy ...
|
|
func (l Lava) ReplaceableBy(b world.Block) bool {
|
|
if _, ok := b.(LiquidRemovable); ok {
|
|
_, displacer := b.(world.LiquidDisplacer)
|
|
_, liquid := b.(world.Liquid)
|
|
return displacer || liquid
|
|
}
|
|
return true
|
|
}
|
|
|
|
// EntityInside ...
|
|
func (l Lava) EntityInside(_ cube.Pos, _ *world.Tx, e world.Entity) {
|
|
if fallEntity, ok := e.(fallDistanceEntity); ok {
|
|
fallEntity.ResetFallDistance()
|
|
}
|
|
if flammable, ok := e.(flammableEntity); ok {
|
|
if l, ok := e.(livingEntity); ok {
|
|
l.Hurt(4, LavaDamageSource{})
|
|
}
|
|
flammable.SetOnFire(15 * time.Second)
|
|
}
|
|
}
|
|
|
|
// RandomTick ...
|
|
func (l Lava) RandomTick(pos cube.Pos, tx *world.Tx, r *rand.Rand) {
|
|
i := r.IntN(3)
|
|
if i > 0 {
|
|
for j := 0; j < i; j++ {
|
|
pos = pos.Add(cube.Pos{r.IntN(3) - 1, 1, r.IntN(3) - 1})
|
|
if _, ok := tx.Block(pos).(Air); ok {
|
|
if neighboursLavaFlammable(pos, tx) {
|
|
Fire{}.Start(tx, pos)
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for j := 0; j < 3; j++ {
|
|
pos = pos.Add(cube.Pos{r.IntN(3) - 1, 0, r.IntN(3) - 1})
|
|
if _, ok := tx.Block(pos.Side(cube.FaceUp)).(Air); ok {
|
|
if flammable, ok := tx.Block(pos).(Flammable); ok && flammable.FlammabilityInfo().LavaFlammable && flammable.FlammabilityInfo().Encouragement > 0 {
|
|
Fire{}.Start(tx, pos)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// HasLiquidDrops ...
|
|
func (Lava) HasLiquidDrops() bool {
|
|
return false
|
|
}
|
|
|
|
// LiquidRemoveBlock plays a fizz sound at the position of the removed block.
|
|
func (Lava) LiquidRemoveBlock(pos cube.Pos, tx *world.Tx, _ world.Block) {
|
|
tx.PlaySound(pos.Vec3Centre(), sound.Fizz{})
|
|
}
|
|
|
|
// LightDiffusionLevel always returns 2.
|
|
func (Lava) LightDiffusionLevel() uint8 {
|
|
return 2
|
|
}
|
|
|
|
// LightEmissionLevel returns 15.
|
|
func (Lava) LightEmissionLevel() uint8 {
|
|
return 15
|
|
}
|
|
|
|
// NeighbourUpdateTick ...
|
|
func (l Lava) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
|
|
if !l.Harden(pos, tx, nil) {
|
|
tx.ScheduleBlockUpdate(pos, l, tx.World().Dimension().LavaSpreadDuration())
|
|
}
|
|
}
|
|
|
|
// ScheduledTick ...
|
|
func (l Lava) ScheduledTick(pos cube.Pos, tx *world.Tx, _ *rand.Rand) {
|
|
if !l.Harden(pos, tx, nil) {
|
|
tickLiquid(l, pos, tx)
|
|
}
|
|
}
|
|
|
|
// LiquidDepth returns the depth of the lava.
|
|
func (l Lava) LiquidDepth() int {
|
|
return l.Depth
|
|
}
|
|
|
|
// SpreadDecay always returns 2.
|
|
func (Lava) SpreadDecay() int {
|
|
return 2
|
|
}
|
|
|
|
// WithDepth returns a new Lava block with the depth passed and falling if set to true.
|
|
func (l Lava) WithDepth(depth int, falling bool) world.Liquid {
|
|
l.Depth = depth
|
|
l.Falling = falling
|
|
l.Still = false
|
|
return l
|
|
}
|
|
|
|
// LiquidFalling checks if the lava is falling.
|
|
func (l Lava) LiquidFalling() bool {
|
|
return l.Falling
|
|
}
|
|
|
|
// BlastResistance always returns 500.
|
|
func (Lava) BlastResistance() float64 {
|
|
return 500
|
|
}
|
|
|
|
// LiquidType returns 10 as a unique identifier for the lava liquid.
|
|
func (Lava) LiquidType() string {
|
|
return "lava"
|
|
}
|
|
|
|
// Harden handles the hardening logic of lava.
|
|
func (l Lava) Harden(pos cube.Pos, tx *world.Tx, flownIntoBy *cube.Pos) bool {
|
|
var ok bool
|
|
var water, b world.Block
|
|
|
|
if flownIntoBy == nil {
|
|
var water, b world.Block
|
|
_, soulSoilFound := tx.Block(pos.Side(cube.FaceDown)).(SoulSoil)
|
|
pos.Neighbours(func(neighbour cube.Pos) {
|
|
if b != nil || neighbour[1] == pos[1]-1 {
|
|
return
|
|
}
|
|
if _, ok := tx.Block(neighbour).(BlueIce); ok {
|
|
if soulSoilFound {
|
|
b = Basalt{}
|
|
}
|
|
return
|
|
}
|
|
if waterBlock, ok := tx.Block(neighbour).(Water); ok {
|
|
water = waterBlock
|
|
if l.Depth == 8 && !l.Falling {
|
|
b = Obsidian{}
|
|
return
|
|
}
|
|
b = Cobblestone{}
|
|
}
|
|
}, tx.Range())
|
|
if b != nil {
|
|
ctx := event.C(tx)
|
|
if tx.World().Handler().HandleLiquidHarden(ctx, pos, l, water, b); ctx.Cancelled() {
|
|
return false
|
|
}
|
|
tx.PlaySound(pos.Vec3Centre(), sound.Fizz{})
|
|
tx.SetBlock(pos, b, nil)
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
water, ok = tx.Block(*flownIntoBy).(Water)
|
|
if !ok {
|
|
return false
|
|
}
|
|
|
|
if l.Depth == 8 && !l.Falling {
|
|
b = Obsidian{}
|
|
} else {
|
|
b = Cobblestone{}
|
|
}
|
|
ctx := event.C(tx)
|
|
if tx.World().Handler().HandleLiquidHarden(ctx, pos, l, water, b); ctx.Cancelled() {
|
|
return false
|
|
}
|
|
tx.SetBlock(pos, b, nil)
|
|
tx.PlaySound(pos.Vec3Centre(), sound.Fizz{})
|
|
return true
|
|
}
|
|
|
|
// EncodeBlock ...
|
|
func (l Lava) EncodeBlock() (name string, properties map[string]any) {
|
|
if l.Depth < 1 || l.Depth > 8 {
|
|
panic("invalid lava depth, must be between 1 and 8")
|
|
}
|
|
v := 8 - l.Depth
|
|
if l.Falling {
|
|
v += 8
|
|
}
|
|
if l.Still {
|
|
return "minecraft:lava", map[string]any{"liquid_depth": int32(v)}
|
|
}
|
|
return "minecraft:flowing_lava", map[string]any{"liquid_depth": int32(v)}
|
|
}
|
|
|
|
// allLava returns a list of all lava states.
|
|
func allLava() (b []world.Block) {
|
|
f := func(still, falling bool) {
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 8})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 7})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 6})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 5})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 4})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 3})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 2})
|
|
b = append(b, Lava{Still: still, Falling: falling, Depth: 1})
|
|
}
|
|
f(true, true)
|
|
f(true, false)
|
|
f(false, false)
|
|
f(false, true)
|
|
return
|
|
}
|
|
|
|
// LavaDamageSource is used for damage caused by being in lava.
|
|
type LavaDamageSource struct{}
|
|
|
|
func (LavaDamageSource) ReducedByResistance() bool { return true }
|
|
func (LavaDamageSource) ReducedByArmour() bool { return true }
|
|
func (LavaDamageSource) Fire() bool { return true }
|
|
func (LavaDamageSource) IgnoreTotem() bool { return false }
|