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up3
2026-07-09 08:33:57 +08:00

111 lines
2.7 KiB
Go

package block
import (
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/block/model"
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"github.com/go-gl/mathgl/mgl64"
)
// Lantern is a light emitting block.
type Lantern struct {
transparent
sourceWaterDisplacer
// Hanging determines if a lantern is hanging off a block.
Hanging bool
// Type of fire lighting the lantern.
Type FireType
}
// Model ...
func (l Lantern) Model() world.BlockModel {
return model.Lantern{Hanging: l.Hanging}
}
// NeighbourUpdateTick ...
func (l Lantern) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
if l.Hanging {
up := pos.Side(cube.FaceUp)
if _, ok := tx.Block(up).(IronChain); !ok && !tx.Block(up).Model().FaceSolid(up, cube.FaceDown, tx) {
breakBlock(l, pos, tx)
}
} else {
down := pos.Side(cube.FaceDown)
if !tx.Block(down).Model().FaceSolid(down, cube.FaceUp, tx) {
breakBlock(l, pos, tx)
}
}
}
// LightEmissionLevel ...
func (l Lantern) LightEmissionLevel() uint8 {
return l.Type.LightLevel()
}
// UseOnBlock ...
func (l Lantern) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
pos, face, used := firstReplaceable(tx, pos, face, l)
if !used {
return false
}
if face == cube.FaceDown {
upPos := pos.Side(cube.FaceUp)
if _, ok := tx.Block(upPos).(IronChain); !ok && !tx.Block(upPos).Model().FaceSolid(upPos, cube.FaceDown, tx) {
face = cube.FaceUp
}
}
if face != cube.FaceDown {
downPos := pos.Side(cube.FaceDown)
if !tx.Block(downPos).Model().FaceSolid(downPos, cube.FaceUp, tx) {
return false
}
}
l.Hanging = face == cube.FaceDown
place(tx, pos, l, user, ctx)
return placed(ctx)
}
// SideClosed ...
func (l Lantern) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
return false
}
// BreakInfo ...
func (l Lantern) BreakInfo() BreakInfo {
return newBreakInfo(3.5, pickaxeHarvestable, pickaxeEffective, oneOf(l))
}
// EncodeItem ...
func (l Lantern) EncodeItem() (name string, meta int16) {
switch l.Type {
case NormalFire():
return "minecraft:lantern", 0
case SoulFire():
return "minecraft:soul_lantern", 0
}
panic("invalid fire type")
}
// EncodeBlock ...
func (l Lantern) EncodeBlock() (name string, properties map[string]any) {
switch l.Type {
case NormalFire():
return "minecraft:lantern", map[string]any{"hanging": l.Hanging}
case SoulFire():
return "minecraft:soul_lantern", map[string]any{"hanging": l.Hanging}
}
panic("invalid fire type")
}
// allLanterns ...
func allLanterns() (lanterns []world.Block) {
for _, f := range FireTypes() {
lanterns = append(lanterns, Lantern{Hanging: false, Type: f})
lanterns = append(lanterns, Lantern{Hanging: true, Type: f})
}
return
}