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TarnaWijaya 26ed99fda6
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up3
2026-07-09 08:33:57 +08:00

29 lines
562 B
Go

package effect
import (
"github.com/df-mc/dragonfly/server/world"
"image/color"
)
// Saturation is a lasting effect that causes the affected player to regain
// food and saturation.
var Saturation saturation
type saturation struct {
nopLasting
}
// Apply ...
func (saturation) Apply(e world.Entity, eff Effect) {
if i, ok := e.(interface {
Saturate(food int, saturation float64)
}); ok {
i.Saturate(eff.Level(), 2*float64(eff.Level()))
}
}
// RGBA ...
func (saturation) RGBA() color.RGBA {
return color.RGBA{R: 0xf8, G: 0x24, B: 0x23, A: 0xff}
}