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2026-07-09 08:33:57 +08:00

59 lines
1.2 KiB
Go

package enchantment
import (
"github.com/df-mc/dragonfly/server/item"
"github.com/df-mc/dragonfly/server/world"
"math/rand/v2"
)
// Unbreaking is an enchantment that gives a chance for an item to avoid
// durability reduction when it is used, effectively increasing the item's
// durability.
var Unbreaking unbreaking
type unbreaking struct{}
// Name ...
func (unbreaking) Name() string {
return "Unbreaking"
}
// MaxLevel ...
func (unbreaking) MaxLevel() int {
return 3
}
// Cost ...
func (unbreaking) Cost(level int) (int, int) {
minCost := 5 + 8*(level-1)
return minCost, minCost + 50
}
// Rarity ...
func (unbreaking) Rarity() item.EnchantmentRarity {
return item.EnchantmentRarityUncommon
}
// CompatibleWithEnchantment ...
func (unbreaking) CompatibleWithEnchantment(item.EnchantmentType) bool {
return true
}
// CompatibleWithItem ...
func (unbreaking) CompatibleWithItem(i world.Item) bool {
_, ok := i.(item.Durable)
return ok
}
// Reduce returns the amount of damage that should be reduced with unbreaking.
func (unbreaking) Reduce(it world.Item, level, amount int) int {
after := amount
_, ok := it.(item.Armour)
for i := 0; i < amount; i++ {
if (!ok || rand.Float64() >= 0.6) && rand.IntN(level+1) > 0 {
after--
}
}
return after
}