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up3
2026-07-09 08:33:57 +08:00

545 lines
18 KiB
Go

package mcdb
import (
"bytes"
"encoding/binary"
"errors"
"fmt"
"math/rand/v2"
"os"
"path/filepath"
"slices"
"time"
"github.com/df-mc/dragonfly/server/block/cube"
"github.com/df-mc/dragonfly/server/world"
"github.com/df-mc/dragonfly/server/world/chunk"
"github.com/df-mc/dragonfly/server/world/mcdb/leveldat"
"github.com/df-mc/goleveldb/leveldb"
"github.com/google/uuid"
"github.com/sandertv/gophertunnel/minecraft/nbt"
)
// DB implements a world provider for the Minecraft world format, which
// is based on a leveldb database.
type DB struct {
conf Config
ldb *leveldb.DB
dir string
ldat *leveldat.Data
set *world.Settings
}
// Open creates a new provider reading and writing from/to files under the path
// passed using default options. If a world is present at the path, Open will
// parse its data and initialise the world with it. If the data cannot be
// parsed, an error is returned.
func Open(dir string) (*DB, error) {
var conf Config
return conf.Open(dir)
}
// SetBlockRegistry updates the block registry used for chunk and scheduled update encoding/decoding.
// It should be called before any columns are loaded or stored.
func (db *DB) SetBlockRegistry(br world.BlockRegistry) {
if br == nil {
br = world.DefaultBlockRegistry
}
br.Finalize()
db.conf.Blocks = br
}
// Settings returns the world.Settings of the world loaded by the DB.
func (db *DB) Settings() *world.Settings {
return db.set
}
// SaveSettings saves the world.Settings passed to the level.dat.
func (db *DB) SaveSettings(s *world.Settings) {
db.ldat.PutSettings(s)
}
// playerData holds the fields that indicate where player data is stored for a player with a specific UUID.
type playerData struct {
UUID string `nbt:"MsaId"`
ServerID string `nbt:"ServerId"`
SelfSignedID string `nbt:"SelfSignedId"`
}
// LoadPlayerSpawnPosition loads the players spawn position stored in the level.dat from their UUID.
func (db *DB) LoadPlayerSpawnPosition(id uuid.UUID) (pos cube.Pos, exists bool, err error) {
serverData, _, exists, err := db.loadPlayerData(id)
if !exists || err != nil {
return cube.Pos{}, exists, err
}
x, y, z := serverData["SpawnX"], serverData["SpawnY"], serverData["SpawnZ"]
if x == nil || y == nil || z == nil {
return cube.Pos{}, true, fmt.Errorf("error reading spawn fields from server data for player %v", id)
}
return cube.Pos{int(x.(int32)), int(y.(int32)), int(z.(int32))}, true, nil
}
// loadPlayerData loads the data stored in a LevelDB database for a specific UUID.
func (db *DB) loadPlayerData(id uuid.UUID) (serverData map[string]interface{}, key string, exists bool, err error) {
data, err := db.ldb.Get([]byte("player_"+id.String()), nil)
if errors.Is(err, leveldb.ErrNotFound) {
return nil, "", false, nil
} else if err != nil {
return nil, "", true, fmt.Errorf("error reading player data for uuid %v: %w", id, err)
}
var d playerData
if err := nbt.UnmarshalEncoding(data, &d, nbt.LittleEndian); err != nil {
return nil, "", true, fmt.Errorf("error decoding player data for uuid %v: %w", id, err)
}
if d.UUID != id.String() || d.ServerID == "" {
return nil, d.ServerID, true, fmt.Errorf("invalid player data for uuid %v: %v", id, d)
}
serverDB, err := db.ldb.Get([]byte(d.ServerID), nil)
if err != nil {
return nil, d.ServerID, true, fmt.Errorf("error reading server data for player %v (%v): %w", id, d.ServerID, err)
}
if err := nbt.UnmarshalEncoding(serverDB, &serverData, nbt.LittleEndian); err != nil {
return nil, d.ServerID, true, fmt.Errorf("error decoding server data for player %v", id)
}
return serverData, d.ServerID, true, nil
}
// SavePlayerSpawnPosition saves the player spawn position passed to the levelDB database.
func (db *DB) SavePlayerSpawnPosition(id uuid.UUID, pos cube.Pos) error {
_, err := db.ldb.Get([]byte("player_"+id.String()), nil)
d := make(map[string]interface{})
k := "player_server_" + id.String()
if errors.Is(err, leveldb.ErrNotFound) {
data, err := nbt.MarshalEncoding(playerData{UUID: id.String(), ServerID: k}, nbt.LittleEndian)
if err != nil {
panic(err)
}
if err := db.ldb.Put([]byte("player_"+id.String()), data, nil); err != nil {
return fmt.Errorf("write player data (uuid=%v): %w", id, err)
}
} else if d, k, _, err = db.loadPlayerData(id); err != nil {
return err
}
d["SpawnX"], d["SpawnY"], d["SpawnZ"] = int32(pos.X()), int32(pos.Y()), int32(pos.Z())
data, err := nbt.MarshalEncoding(d, nbt.LittleEndian)
if err != nil {
panic(err)
}
if err = db.ldb.Put([]byte(k), data, nil); err != nil {
return fmt.Errorf("write server data for player %v: %w", id, err)
}
return nil
}
// LoadColumn reads a world.Column from the DB at a position and dimension in
// the DB. If no column at that position exists, errors.Is(err,
// leveldb.ErrNotFound) equals true.
func (db *DB) LoadColumn(pos world.ChunkPos, dim world.Dimension) (*chunk.Column, error) {
k := dbKey{pos: pos, dim: dim}
col, err := db.column(k)
if err != nil {
return nil, fmt.Errorf("load column %v (%v): %w", pos, dim, err)
}
return col, nil
}
const chunkVersion = 42
func (db *DB) column(k dbKey) (*chunk.Column, error) {
var cdata chunk.SerialisedData
col := new(chunk.Column)
ver, err := db.version(k)
if err != nil {
return nil, fmt.Errorf("read version: %w", err)
}
if ver != chunkVersion {
db.conf.Log.Debug("column: unsupported chunk version, trying to load anyway", "X", k.pos[0], "Z", k.pos[1], "dimension", fmt.Sprint(k.dim), "ver", ver)
}
cdata.Biomes, err = db.biomes(k)
if err != nil && !errors.Is(err, leveldb.ErrNotFound) {
// Some chunks still use 2D chunk data and might not have this field, in
// which case we can just move on.
return nil, fmt.Errorf("read biomes: %w", err)
}
cdata.SubChunks, err = db.subChunks(k)
if err != nil {
return nil, fmt.Errorf("read sub chunks: %w", err)
}
col.Chunk, err = chunk.DiskDecode(db.conf.Blocks, cdata, k.dim.Range())
if err != nil {
return nil, fmt.Errorf("decode chunk data: %w", err)
}
col.Entities, err = db.entities(k)
if err != nil && !errors.Is(err, leveldb.ErrNotFound) {
// Not all chunks need to have entities, so an ErrNotFound is fine here.
return nil, fmt.Errorf("read entities: %w", err)
}
col.BlockEntities, err = db.blockEntities(k)
if err != nil && !errors.Is(err, leveldb.ErrNotFound) {
// Same as with entities, an ErrNotFound is fine here.
return nil, fmt.Errorf("read block entities: %w", err)
}
col.ScheduledBlocks, col.Tick, err = db.scheduledUpdates(k)
if err != nil && !errors.Is(err, leveldb.ErrNotFound) {
return nil, fmt.Errorf("read scheduled updates: %w", err)
}
return col, nil
}
func (db *DB) version(k dbKey) (byte, error) {
p, err := db.ldb.Get(k.Sum(keyVersion), nil)
if errors.Is(err, leveldb.ErrNotFound) {
// Although the version at `keyVersion` may not be found, there is
// another `keyVersionOld` where the version may be found.
if p, err = db.ldb.Get(k.Sum(keyVersionOld), nil); err != nil {
return 0, err
}
}
if err != nil {
return 0, err
}
if n := len(p); n != 1 {
return 0, fmt.Errorf("expected 1 version byte, got %v", n)
}
return p[0], nil
}
func (db *DB) biomes(k dbKey) ([]byte, error) {
biomes, err := db.ldb.Get(k.Sum(key3DData), nil)
if err != nil {
return nil, err
}
// The first 512 bytes is a heightmap (16*16 int16s), the biomes follow. We
// calculate a heightmap on startup so the heightmap can be discarded.
if n := len(biomes); n <= 512 {
return nil, fmt.Errorf("expected at least 513 bytes for 3D data, got %v", n)
}
return biomes[512:], nil
}
func (db *DB) subChunks(k dbKey) ([][]byte, error) {
r := k.dim.Range()
sub := make([][]byte, (r.Height()>>4)+1)
var err error
for i := range sub {
y := uint8(i + (r[0] >> 4))
sub[i], err = db.ldb.Get(k.Sum(keySubChunkData, y), nil)
if errors.Is(err, leveldb.ErrNotFound) {
// No sub chunk present at this Y level. We skip this one and move
// to the next, which might still be present.
continue
} else if err != nil {
return nil, fmt.Errorf("sub chunk %v: %w", int8(i), err)
}
}
return sub, nil
}
func (db *DB) entities(k dbKey) ([]chunk.Entity, error) {
// https://learn.microsoft.com/en-us/minecraft/creator/documents/actorstorage
ids, err := db.ldb.Get(append([]byte(keyEntityIdentifiers), index(k.pos, k.dim)...), nil)
if err != nil {
// Key not found, try old method of loading entities.
return db.entitiesOld(k)
}
entities := make([]chunk.Entity, 0, len(ids)/8)
for i := 0; i < len(ids); i += 8 {
id := int64(binary.LittleEndian.Uint64(ids[i : i+8]))
data, err := db.ldb.Get(entityIndex(id), nil)
if err != nil {
db.conf.Log.Error("read entity: "+err.Error(), "ID", id)
return nil, err
}
ent := chunk.Entity{ID: id, Data: make(map[string]any)}
if err = nbt.UnmarshalEncoding(data, &ent.Data, nbt.LittleEndian); err != nil {
db.conf.Log.Error("decode entity nbt: "+err.Error(), "ID", id)
}
entities = append(entities, ent)
}
return entities, nil
}
func (db *DB) entitiesOld(k dbKey) ([]chunk.Entity, error) {
data, err := db.ldb.Get(k.Sum(keyEntitiesOld), nil)
if err != nil {
return nil, err
}
var entities []chunk.Entity
buf := bytes.NewBuffer(data)
dec, ok := nbt.NewDecoderWithEncoding(buf, nbt.LittleEndian), false
for buf.Len() != 0 {
ent := chunk.Entity{Data: make(map[string]any)}
if err := dec.Decode(&ent.Data); err != nil {
return nil, fmt.Errorf("decode entity nbt: %w", err)
}
ent.ID, ok = ent.Data["UniqueID"].(int64)
if !ok {
db.conf.Log.Error("missing unique ID field, generating random", "data", fmt.Sprint(ent.Data))
ent.ID = rand.Int64()
}
entities = append(entities, ent)
}
return entities, nil
}
func (db *DB) blockEntities(k dbKey) ([]chunk.BlockEntity, error) {
var blockEntities []chunk.BlockEntity
data, err := db.ldb.Get(k.Sum(keyBlockEntities), nil)
if err != nil {
return blockEntities, err
}
buf := bytes.NewBuffer(data)
dec := nbt.NewDecoderWithEncoding(buf, nbt.LittleEndian)
for buf.Len() != 0 {
be := chunk.BlockEntity{Data: make(map[string]any)}
if err := dec.Decode(&be.Data); err != nil {
return blockEntities, fmt.Errorf("decode nbt: %w", err)
}
be.Pos = blockPosFromNBT(be.Data)
blockEntities = append(blockEntities, be)
}
return blockEntities, nil
}
func (db *DB) scheduledUpdates(k dbKey) ([]chunk.ScheduledBlockUpdate, int64, error) {
data, err := db.ldb.Get(k.Sum(keyPendingScheduledTicks), nil)
if err != nil {
return nil, 0, err
}
var m scheduledUpdates
if err := nbt.UnmarshalEncoding(data, &m, nbt.LittleEndian); err != nil {
return nil, 0, fmt.Errorf("read nbt: %s", err.Error())
}
updates := make([]chunk.ScheduledBlockUpdate, len(m.TickList))
for i, tick := range m.TickList {
t, _ := tick["time"].(int64)
bl, _ := tick["blockState"].(map[string]any)
bpe := chunk.BlockPaletteEncoding{Blocks: db.conf.Blocks}
block, err := bpe.DecodeBlockState(bl)
if err != nil {
db.conf.Log.Error("read scheduled updates: decode block state: " + err.Error())
continue
}
updates[i] = chunk.ScheduledBlockUpdate{Pos: blockPosFromNBT(tick), Block: block, Tick: t}
}
return updates, int64(m.CurrentTick), nil
}
// StoreColumn stores a world.Column at a position and dimension in the DB. An
// error is returned if storing was unsuccessful.
func (db *DB) StoreColumn(pos world.ChunkPos, dim world.Dimension, col *chunk.Column) error {
k := dbKey{pos: pos, dim: dim}
if err := db.storeColumn(k, col); err != nil {
return fmt.Errorf("store column %v (%v): %w", pos, dim, err)
}
return nil
}
func (db *DB) storeColumn(k dbKey, col *chunk.Column) error {
data := chunk.Encode(col.Chunk, chunk.DiskEncoding)
n := 7 + len(data.SubChunks) + len(col.Entities)
batch := leveldb.MakeBatch(n)
db.storeVersion(batch, k, chunkVersion)
db.storeBiomes(batch, k, data.Biomes)
db.storeSubChunks(batch, k, data.SubChunks, col.Chunk.Range())
db.storeFinalisation(batch, k, finalisationPopulated)
db.storeEntities(batch, k, col.Entities)
db.storeBlockEntities(batch, k, col.BlockEntities)
db.storeScheduledUpdates(batch, k, col.Tick, col.ScheduledBlocks)
return db.ldb.Write(batch, nil)
}
func (db *DB) storeVersion(batch *leveldb.Batch, k dbKey, ver uint8) {
batch.Put(k.Sum(keyVersion), []byte{ver})
}
var emptyHeightmap = make([]byte, 512)
func (db *DB) storeBiomes(batch *leveldb.Batch, k dbKey, biomes []byte) {
batch.Put(k.Sum(key3DData), append(emptyHeightmap, biomes...))
}
func (db *DB) storeSubChunks(batch *leveldb.Batch, k dbKey, subChunks [][]byte, r cube.Range) {
for i, sub := range subChunks {
batch.Put(k.Sum(keySubChunkData, byte(i+(r[0]>>4))), sub)
}
}
func (db *DB) storeFinalisation(batch *leveldb.Batch, k dbKey, finalisation uint32) {
p := make([]byte, 4)
binary.LittleEndian.PutUint32(p, finalisation)
batch.Put(k.Sum(keyFinalisation), p)
}
func (db *DB) storeEntities(batch *leveldb.Batch, k dbKey, entities []chunk.Entity) {
idsKey := append([]byte(keyEntityIdentifiers), index(k.pos, k.dim)...)
// load the ids of the previous entities
var previousIDs []int64
digpPrev, err := db.ldb.Get(idsKey, nil)
if err != nil && !errors.Is(err, leveldb.ErrNotFound) {
db.conf.Log.Error("store entities: read chunk entity IDs: " + err.Error())
}
if err == nil {
for i := 0; i < len(digpPrev); i += 8 {
previousIDs = append(previousIDs, int64(binary.LittleEndian.Uint64(digpPrev[i:])))
}
}
newIDs := make([]int64, 0, len(entities))
for _, e := range entities {
e.Data["UniqueID"] = e.ID
b, err := nbt.MarshalEncoding(e.Data, nbt.LittleEndian)
if err != nil {
db.conf.Log.Error("store entities: encode NBT: " + err.Error())
continue
}
batch.Put(entityIndex(e.ID), b)
newIDs = append(newIDs, e.ID)
}
// Remove entities that are no longer referenced.
for _, uniqueID := range previousIDs {
if !slices.Contains(newIDs, uniqueID) {
batch.Delete(entityIndex(uniqueID))
}
}
if len(entities) == 0 {
batch.Delete(idsKey)
} else {
// Save the index of entities in the chunk.
ids := make([]byte, 0, 8*len(newIDs))
for _, uniqueID := range newIDs {
ids = binary.LittleEndian.AppendUint64(ids, uint64(uniqueID))
}
batch.Put(idsKey, ids)
}
// Remove old entity data for this chunk.
batch.Delete(k.Sum(keyEntitiesOld))
}
func entityIndex(id int64) []byte {
return binary.LittleEndian.AppendUint64([]byte(keyEntity), uint64(id))
}
func (db *DB) storeBlockEntities(batch *leveldb.Batch, k dbKey, blockEntities []chunk.BlockEntity) {
if len(blockEntities) == 0 {
batch.Delete(k.Sum(keyBlockEntities))
return
}
buf := bytes.NewBuffer(nil)
enc := nbt.NewEncoderWithEncoding(buf, nbt.LittleEndian)
for _, b := range blockEntities {
b.Data["x"], b.Data["y"], b.Data["z"] = int32(b.Pos[0]), int32(b.Pos[1]), int32(b.Pos[2])
if err := enc.Encode(b.Data); err != nil {
db.conf.Log.Error("store block entities: encode nbt: " + err.Error())
}
}
batch.Put(k.Sum(keyBlockEntities), buf.Bytes())
}
func (db *DB) storeScheduledUpdates(batch *leveldb.Batch, k dbKey, tick int64, updates []chunk.ScheduledBlockUpdate) {
if len(updates) == 0 {
batch.Delete(k.Sum(keyPendingScheduledTicks))
return
}
list := make([]map[string]any, len(updates))
bpe := chunk.BlockPaletteEncoding{Blocks: db.conf.Blocks}
for i, update := range updates {
list[i] = map[string]any{
"x": int32(update.Pos[0]), "y": int32(update.Pos[1]), "z": int32(update.Pos[2]),
"time": update.Tick, "blockState": bpe.EncodeBlockState(update.Block),
}
}
b, err := nbt.MarshalEncoding(scheduledUpdates{CurrentTick: int32(tick), TickList: list}, nbt.LittleEndian)
if err != nil {
db.conf.Log.Error("store scheduled updates: encode nbt: " + err.Error())
return
}
batch.Put(k.Sum(keyPendingScheduledTicks), b)
}
type scheduledUpdates struct {
CurrentTick int32 `nbt:"currentTick"`
TickList []map[string]any `nbt:"tickList"`
}
// NewColumnIterator returns a ColumnIterator that may be used to iterate over all
// position/chunk pairs in a database.
// An IteratorRange r may be passed to specify limits in terms of what chunks
// should be read. r may be set to nil to read all chunks from the DB.
func (db *DB) NewColumnIterator(r *IteratorRange) *ColumnIterator {
if r == nil {
r = &IteratorRange{}
}
return newColumnIterator(db, r)
}
// Close closes the provider, saving any file that might need to be saved, such as the level.dat.
func (db *DB) Close() error {
db.ldat.LastPlayed = time.Now().Unix()
var ldat leveldat.LevelDat
if err := ldat.Marshal(*db.ldat); err != nil {
return fmt.Errorf("close: %w", err)
}
if err := ldat.WriteFile(filepath.Join(db.dir, "level.dat")); err != nil {
return fmt.Errorf("close: %w", err)
}
if err := os.WriteFile(filepath.Join(db.dir, "levelname.txt"), []byte(db.ldat.LevelName), 0644); err != nil {
return fmt.Errorf("close: write levelname.txt: %w", err)
}
return db.ldb.Close()
}
// dbKey holds a position and dimension.
type dbKey struct {
pos world.ChunkPos
dim world.Dimension
}
// Sum converts k to its []byte representation and appends p.
func (k dbKey) Sum(p ...byte) []byte {
return append(index(k.pos, k.dim), p...)
}
// index returns a byte buffer holding the written index of the chunk position passed. If the dimension passed
// is not world.Overworld, the length of the index returned is 12. It is 8 otherwise.
func index(position world.ChunkPos, d world.Dimension) []byte {
dim, _ := world.DimensionID(d)
x, z := uint32(position[0]), uint32(position[1])
b := make([]byte, 12)
binary.LittleEndian.PutUint32(b, x)
binary.LittleEndian.PutUint32(b[4:], z)
if dim == 0 {
return b[:8]
}
binary.LittleEndian.PutUint32(b[8:], uint32(dim))
return b
}
// blockPosFromNBT returns a position from the X, Y and Z components stored in the NBT data map passed. The
// map is assumed to have an 'x', 'y' and 'z' key.
func blockPosFromNBT(data map[string]any) cube.Pos {
x, _ := data["x"].(int32)
y, _ := data["y"].(int32)
z, _ := data["z"].(int32)
return cube.Pos{int(x), int(y), int(z)}
}