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43 lines
1.1 KiB
Go
43 lines
1.1 KiB
Go
package session
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import (
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"fmt"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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"github.com/sandertv/gophertunnel/minecraft/protocol/packet"
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)
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// InteractHandler handles the packet.Interact.
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type InteractHandler struct{}
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// Handle ...
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func (h *InteractHandler) Handle(p packet.Packet, s *Session, _ *world.Tx, c Controllable) error {
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pk := p.(*packet.Interact)
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pos := c.Position()
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switch pk.ActionType {
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case packet.InteractActionMouseOverEntity:
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// We don't need this action.
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case packet.InteractActionOpenInventory:
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if s.invOpened {
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// When there is latency, this might end up being sent multiple times. If we send a ContainerOpen
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// multiple times, the client crashes.
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return nil
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}
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s.invOpened = true
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s.writePacket(&packet.ContainerOpen{
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WindowID: 0,
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ContainerType: 0xff,
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ContainerEntityUniqueID: -1,
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ContainerPosition: protocol.BlockPos{
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int32(pos[0]),
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int32(pos[1]),
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int32(pos[2]),
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},
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})
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default:
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return fmt.Errorf("unexpected interact packet action %v", pk.ActionType)
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}
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return nil
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}
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