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47 lines
856 B
Go
47 lines
856 B
Go
package biome
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import "image/color"
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// ErodedBadlands ...
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type ErodedBadlands struct{}
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// Temperature ...
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func (ErodedBadlands) Temperature() float64 {
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return 2
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}
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// Rainfall ...
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func (ErodedBadlands) Rainfall() float64 {
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return 0
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}
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// Depth ...
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func (ErodedBadlands) Depth() float64 {
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return 0.1
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}
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// Scale ...
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func (ErodedBadlands) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (ErodedBadlands) WaterColour() color.RGBA {
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return color.RGBA{R: 0x14, G: 0xa2, B: 0xc5, A: 0xa5}
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}
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// Tags ...
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func (ErodedBadlands) Tags() []string {
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return []string{"animal", "mesa", "monster", "mutated", "overworld", "spawns_mesa_mobs", "spawns_warm_variant_farm_animals", "surface_mineshaft"}
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}
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// String ...
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func (ErodedBadlands) String() string {
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return "mesa_bryce"
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}
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// EncodeBiome ...
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func (ErodedBadlands) EncodeBiome() int {
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return 165
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}
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