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47 lines
811 B
Go
47 lines
811 B
Go
package biome
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import "image/color"
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// WarpedForest ...
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type WarpedForest struct{}
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// Temperature ...
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func (WarpedForest) Temperature() float64 {
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return 2
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}
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// Rainfall ...
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func (WarpedForest) Rainfall() float64 {
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return 0
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}
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// Depth ...
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func (WarpedForest) Depth() float64 {
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return 0.1
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}
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// Scale ...
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func (WarpedForest) Scale() float64 {
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return 0.2
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}
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// WaterColour ...
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func (WarpedForest) WaterColour() color.RGBA {
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return color.RGBA{R: 0x90, G: 0x59, B: 0x57, A: 0xa5}
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}
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// Tags ...
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func (WarpedForest) Tags() []string {
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return []string{"nether", "netherwart_forest", "warped_forest", "spawn_endermen", "spawns_warm_variant_farm_animals"}
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}
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// String ...
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func (WarpedForest) String() string {
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return "warped_forest"
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}
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// EncodeBiome ...
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func (WarpedForest) EncodeBiome() int {
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return 180
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}
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