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100 lines
2.3 KiB
Go
100 lines
2.3 KiB
Go
package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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)
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// CopperTorch are non-solid blocks that emit light.
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type CopperTorch struct {
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transparent
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empty
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// Facing is the direction from the torch to the block.
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Facing cube.Face
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}
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// BreakInfo ...
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func (t CopperTorch) BreakInfo() BreakInfo {
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return newBreakInfo(0, alwaysHarvestable, nothingEffective, oneOf(t))
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}
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// LightEmissionLevel ...
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func (t CopperTorch) LightEmissionLevel() uint8 {
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return 14
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}
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// UseOnBlock ...
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func (t CopperTorch) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, face, used := firstReplaceable(tx, pos, face, t)
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if !used {
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return false
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}
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if face == cube.FaceDown {
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return false
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}
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if !tx.Block(pos.Side(face.Opposite())).Model().FaceSolid(pos.Side(face.Opposite()), face, tx) {
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found := false
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for _, i := range []cube.Face{cube.FaceSouth, cube.FaceWest, cube.FaceNorth, cube.FaceEast, cube.FaceDown} {
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if tx.Block(pos.Side(i)).Model().FaceSolid(pos.Side(i), i.Opposite(), tx) {
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found = true
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face = i.Opposite()
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break
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}
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}
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if !found {
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return false
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}
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}
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t.Facing = face.Opposite()
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place(tx, pos, t, user, ctx)
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return placed(ctx)
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}
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// NeighbourUpdateTick ...
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func (t CopperTorch) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if !tx.Block(pos.Side(t.Facing)).Model().FaceSolid(pos.Side(t.Facing), t.Facing.Opposite(), tx) {
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breakBlock(t, pos, tx)
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}
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}
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// HasLiquidDrops ...
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func (t CopperTorch) HasLiquidDrops() bool {
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return true
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}
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// EncodeItem ...
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func (t CopperTorch) EncodeItem() (name string, meta int16) {
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return "minecraft:copper_torch", 0
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}
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// EncodeBlock ...
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func (t CopperTorch) EncodeBlock() (name string, properties map[string]any) {
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var face string
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switch t.Facing {
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case cube.FaceDown:
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face = "top"
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case unknownFace:
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face = "unknown"
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default:
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face = t.Facing.String()
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}
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return "minecraft:copper_torch", map[string]any{"torch_facing_direction": face}
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}
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// allTorches ...
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func allCopperTorches() (torch []world.Block) {
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for _, face := range cube.Faces() {
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if face == cube.FaceUp {
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face = unknownFace
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}
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torch = append(torch, CopperTorch{Facing: face})
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}
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return
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}
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