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79 lines
2.7 KiB
Go
79 lines
2.7 KiB
Go
package session
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import (
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"fmt"
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"github.com/df-mc/dragonfly/server/block"
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"github.com/df-mc/dragonfly/server/entity/effect"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/sandertv/gophertunnel/minecraft/protocol"
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)
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// beaconInputSlot is the slot index of the input item in the beacon.
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const beaconInputSlot = 0x1b
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// handleBeaconPayment handles the selection of effects in a beacon and the removal of the item used to pay
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// for those effects.
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func (h *ItemStackRequestHandler) handleBeaconPayment(a *protocol.BeaconPaymentStackRequestAction, s *Session, tx *world.Tx) error {
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slot := protocol.StackRequestSlotInfo{
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Container: protocol.FullContainerName{ContainerID: protocol.ContainerBeaconPayment},
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Slot: beaconInputSlot,
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}
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// First check if there actually is a beacon opened.
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if !s.containerOpened.Load() {
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return fmt.Errorf("no beacon container opened")
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}
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pos := *s.openedPos.Load()
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beacon, ok := tx.Block(pos).(block.Beacon)
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if !ok {
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return fmt.Errorf("no beacon container opened")
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}
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// Check if the item present in the beacon slot is valid.
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payment, _ := h.itemInSlot(slot, s, tx)
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if payable, ok := payment.Item().(item.BeaconPayment); !ok || !payable.PayableForBeacon() {
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return fmt.Errorf("item %#v in beacon slot cannot be used as payment", payment)
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}
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// Check if the effects are valid and allowed for the beacon's level.
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if !h.validBeaconEffect(a.PrimaryEffect, beacon) {
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return fmt.Errorf("primary effect selected is not allowed: %v for level %v", a.PrimaryEffect, beacon.Level())
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} else if !h.validBeaconEffect(a.SecondaryEffect, beacon) || (beacon.Level() < 4 && a.SecondaryEffect != 0) {
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return fmt.Errorf("secondary effect selected is not allowed: %v for level %v", a.SecondaryEffect, beacon.Level())
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}
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primary, pOk := effect.ByID(int(a.PrimaryEffect))
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secondary, sOk := effect.ByID(int(a.SecondaryEffect))
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if pOk {
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beacon.Primary = primary.(effect.LastingType)
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}
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if sOk {
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beacon.Secondary = secondary.(effect.LastingType)
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}
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tx.SetBlock(pos, beacon, nil)
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// The client will send a Destroy action after this action, but we can't rely on that because the client
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// could just not send it.
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// We just ignore the next Destroy action and set the item to air here.
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h.setItemInSlot(slot, item.Stack{}, s, tx)
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h.ignoreDestroy = true
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return nil
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}
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// validBeaconEffect checks if the ID passed is a valid beacon effect.
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func (h *ItemStackRequestHandler) validBeaconEffect(id int32, beacon block.Beacon) bool {
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switch id {
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case 1, 3:
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return beacon.Level() >= 1
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case 8, 11:
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return beacon.Level() >= 2
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case 5:
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return beacon.Level() >= 3
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case 10:
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return beacon.Level() >= 4
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case 0:
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return true
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}
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return false
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}
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