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73 lines
1.6 KiB
Go
73 lines
1.6 KiB
Go
package block
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import (
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"github.com/df-mc/dragonfly/server/world"
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)
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// Dirt is a block found abundantly in most biomes under a layer of grass blocks at the top of the normal
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// world.
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type Dirt struct {
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solid
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// Coarse specifies if the dirt should be off the coarse dirt variant. Grass blocks won't spread on
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// the block if set to true.
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Coarse bool
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}
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// SoilFor ...
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func (d Dirt) SoilFor(block world.Block) bool {
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switch block.(type) {
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case ShortGrass, Fern, DoubleTallGrass, DeadBush:
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return !d.Coarse
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case Flower, DoubleFlower, NetherSprouts, PinkPetals, SugarCane:
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return true
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}
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return false
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}
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// BreakInfo ...
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func (d Dirt) BreakInfo() BreakInfo {
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return newBreakInfo(0.5, alwaysHarvestable, shovelEffective, oneOf(d))
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}
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// Till ...
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func (d Dirt) Till() (world.Block, bool) {
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if d.Coarse {
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return Dirt{Coarse: false}, true
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}
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return Farmland{}, true
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}
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// Shovel ...
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func (d Dirt) Shovel() (world.Block, bool) {
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return DirtPath{}, true
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}
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// EncodeItem ...
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func (d Dirt) EncodeItem() (name string, meta int16) {
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if d.Coarse {
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return "minecraft:coarse_dirt", 0
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}
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return "minecraft:dirt", 0
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}
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// EncodeBlock ...
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func (d Dirt) EncodeBlock() (string, map[string]any) {
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if d.Coarse {
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return "minecraft:coarse_dirt", nil
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}
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return "minecraft:dirt", nil
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}
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// supportsVegetation checks if the vegetation can exist on the block.
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func supportsVegetation(vegetation, block world.Block) bool {
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soil, ok := block.(Soil)
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return ok && soil.SoilFor(vegetation)
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}
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// Soil represents a block that can support vegetation.
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type Soil interface {
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// SoilFor returns whether the vegetation can exist on the block.
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SoilFor(world.Block) bool
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}
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