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104 lines
2.6 KiB
Go
104 lines
2.6 KiB
Go
package block
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import (
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"github.com/df-mc/dragonfly/server/block/cube"
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"github.com/df-mc/dragonfly/server/block/model"
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"github.com/df-mc/dragonfly/server/item"
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"github.com/df-mc/dragonfly/server/world"
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"github.com/go-gl/mathgl/mgl64"
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"time"
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)
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// Ladder is a wooden block used for climbing walls either vertically or horizontally. They can be placed only on
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// the sides of other blocks.
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type Ladder struct {
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transparent
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sourceWaterDisplacer
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// Facing is the side of the block the ladder is currently attached to.
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Facing cube.Direction
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}
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// NeighbourUpdateTick ...
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func (l Ladder) NeighbourUpdateTick(pos, _ cube.Pos, tx *world.Tx) {
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if _, ok := tx.Block(pos.Side(l.Facing.Face().Opposite())).(LightDiffuser); ok {
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breakBlock(l, pos, tx)
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}
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}
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// UseOnBlock ...
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func (l Ladder) UseOnBlock(pos cube.Pos, face cube.Face, _ mgl64.Vec3, tx *world.Tx, user item.User, ctx *item.UseContext) bool {
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pos, face, used := firstReplaceable(tx, pos, face, l)
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if !used {
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return false
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}
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if face == cube.FaceUp || face == cube.FaceDown {
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return false
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}
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if _, ok := tx.Block(pos.Side(face.Opposite())).(LightDiffuser); ok {
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found := false
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for _, i := range []cube.Face{cube.FaceSouth, cube.FaceNorth, cube.FaceEast, cube.FaceWest} {
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if diffuser, ok := tx.Block(pos.Side(i)).(LightDiffuser); !ok || diffuser.LightDiffusionLevel() == 15 {
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found = true
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face = i.Opposite()
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break
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}
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}
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if !found {
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return false
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}
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}
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l.Facing = face.Direction()
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place(tx, pos, l, user, ctx)
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return placed(ctx)
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}
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// EntityInside ...
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func (l Ladder) EntityInside(_ cube.Pos, _ *world.Tx, e world.Entity) {
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if fallEntity, ok := e.(fallDistanceEntity); ok {
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fallEntity.ResetFallDistance()
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}
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}
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// SideClosed ...
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func (l Ladder) SideClosed(cube.Pos, cube.Pos, *world.Tx) bool {
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return false
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}
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// BreakInfo ...
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func (l Ladder) BreakInfo() BreakInfo {
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return newBreakInfo(0.4, alwaysHarvestable, axeEffective, oneOf(l))
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}
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// FuelInfo ...
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func (Ladder) FuelInfo() item.FuelInfo {
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return newFuelInfo(time.Second * 15)
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}
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// EncodeItem ...
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func (l Ladder) EncodeItem() (name string, meta int16) {
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return "minecraft:ladder", 0
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}
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// EncodeBlock ...
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func (l Ladder) EncodeBlock() (string, map[string]any) {
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if l.Facing == unknownDirection {
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return "minecraft:ladder", map[string]any{"facing_direction": int32(0)}
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}
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return "minecraft:ladder", map[string]any{"facing_direction": int32(l.Facing + 2)}
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}
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// Model ...
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func (l Ladder) Model() world.BlockModel {
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return model.Ladder{Facing: l.Facing}
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}
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// allLadders ...
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func allLadders() (b []world.Block) {
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for _, f := range append(cube.Directions(), unknownDirection) {
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b = append(b, Ladder{Facing: f})
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}
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return
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}
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